private void stageReturnWood() {
    theFolk.isWorking = false;

    if (step == 1) {
      theFolk.statusText = "Delivering wood back to base";
      theFolk.gotoXYZ(theFolk.employedAt, null);
      step = 2;
    } else if (step == 2) {
      if (theFolk.gotoMethod == GotoMethod.WALK) {
        theFolk.updateLocationFromEntity();
      }

      int dist = theFolk.location.getDistanceTo(theFolk.employedAt);

      if (dist <= 1) {
        step = 3;
      } else {
        if (theFolk.destination == null && theFolk.theEntity != null) {
          // step=1;
        }
      }
    } else if (step == 3) {
      theFolk.stayPut = true;
      int count = getInventoryCount(theFolk, Item.getItemFromBlock(Blocks.log));
      millChests = inventoriesFindClosest(theFolk.employedAt, 6);
      inventoriesTransferFromFolk(
          theFolk.inventory, millChests, new ItemStack(Item.getItemFromBlock(Blocks.log)));
      pay = (float) count * 0.03f;
      SimukraftReloaded.states.credits -= pay;
      SimukraftReloaded.sendChat(
          theFolk.name + " has delivered " + count + " logs at the lumbermill");
      theStage = Stage.SCANFORTREE;
      step = 1;
    }
  }
  private void stageGotoTree() {
    theFolk.isWorking = false;

    if (!onRoute) {
      theFolk.statusText = "Going to tree...";
      theFolk.gotoXYZ(foundWoodAt, null);
      startedGoing = System.currentTimeMillis();
      onRoute = true;
    } else {
      if (theFolk.gotoMethod == GotoMethod.WALK) {
        theFolk.updateLocationFromEntity();
      }

      double dist = theFolk.location.getDistanceTo(foundWoodAt);

      if (dist < 7) {
        theStage = Stage.CHOPPINGTREE;
        theFolk.stayPut = true;
        step = 1;
      } else {
        if (theFolk.destination == null && theFolk.theEntity != null) {
          // theFolk.gotoXYZ(foundWoodAt);
        }

        if (System.currentTimeMillis() - startedGoing > 25000) {
          // f*ck it, close enough
          theStage = Stage.CHOPPINGTREE;
          theFolk.stayPut = true;
          theFolk.destination = null;
          step = 1;
        }
      }
    }
  }
  @Override
  public void onArrivedAtWork() {
    int dist = 0;
    dist = theFolk.location.getDistanceTo(theFolk.employedAt);

    if (dist <= 1) {
      theFolk.action = FolkAction.ATWORK;
      theFolk.stayPut = true;
      theFolk.statusText = "I'm a lumberjack, and I'm ok";
      theStage = Stage.ARRIVEDATMILL;
    } else {
      theFolk.gotoXYZ(theFolk.employedAt, null);
    }
  }
  private void stageChoppingTree() {
    int count;

    Block theWood =
        theFolk.theEntity.worldObj.getBlock(
            foundWoodAt.x.intValue(), foundWoodAt.y.intValue(), foundWoodAt.z.intValue());

    if (step == 1) {
      theFolk.statusText = "Choppy Choppy tree!";
      theFolk.isWorking = true;

      /// find the bottom of the trunk
      for (int down = 0; down < 20; down++) {
        int x = foundWoodAt.x.intValue();
        int y = foundWoodAt.y.intValue() - 0;
        int z = foundWoodAt.z.intValue();

        if (jobWorld == null) {
          theFolk.selfFire();
          return;
        }

        if (jobWorld.getBlock(x, y, z) != Blocks.log || jobWorld.getBlock(x, y, z) != Blocks.log2) {
          break;
        } else {
          foundWoodAt.y = (double) y;
        }
      }

      step = 2;
    } else if (step == 2) {
      if (jobWorld.getBlock(
                  foundWoodAt.x.intValue(), foundWoodAt.y.intValue(), foundWoodAt.z.intValue())
              == Blocks.log
          || jobWorld.getBlock(
                  foundWoodAt.x.intValue(), foundWoodAt.y.intValue(), foundWoodAt.z.intValue())
              == Blocks.log2) {
        Thread t =
            new Thread(
                new Runnable() {
                  public void run() {
                    isChopping = true;

                    for (int d = 0; d < 12; d++) {
                      try {
                        mc.theWorld.playSound(
                            theFolk.location.x,
                            theFolk.location.y,
                            theFolk.location.z,
                            "step.wood",
                            1f,
                            1f,
                            false);
                      } catch (Exception e) {
                      }

                      if (theFolk.theEntity != null) {
                        theFolk.theEntity.swingProgress = 0.3f;

                        try {
                          Thread.sleep(100);
                        } catch (Exception e) {
                        }

                        theFolk.theEntity.swingProgress = 0.7f;

                        try {
                          Thread.sleep(100);
                        } catch (Exception e) {
                        }
                      }
                    }

                    isChopping = false;
                  }
                });
        t.start();
        step = 3;
      } else {
        // no more tree left
        step = 4;
      }
    } else if (step == 3) {
      if (isChopping) {
        return;
      }

      ArrayList<ItemStack> log = this.translateBlockWhenMined(jobWorld, foundWoodAt);
      jobWorld.setBlock(
          foundWoodAt.x.intValue(),
          foundWoodAt.y.intValue(),
          foundWoodAt.z.intValue(),
          Blocks.air,
          0,
          0x03);

      if (log != null) {
        for (int l = 0; l < log.size(); l++) {
          ItemStack isl = log.get(l);
          theFolk.inventory.add(isl);
        }
      }

      count = getInventoryCount(theFolk, Item.getItemFromBlock(Blocks.log));
      theFolk.statusText = "Got " + count + " logs so far";
      theFolk.stayPut = false;
      foundWoodAt.y = foundWoodAt.y + 1;
      step = 2;
    } else if (step == 4) {
      if (theFolk.isSpawned()) {
        count = getInventoryCount(theFolk, Item.getItemFromBlock(Blocks.sapling));

        if (count > 0) {
          for (int i = 0; i < theFolk.inventory.size(); i++) {
            ItemStack fis = theFolk.inventory.get(i);

            if (fis != null && Block.getBlockFromItem(fis.getItem()) == Blocks.sapling) {
              theFolk.inventory.remove(i);
              plantSapling(Block.getBlockFromItem(fis.getItem()));
              break;
            }
          }
        }
      } else {
        // they're de-spawned, so are the saplings, so just plant one anyway
        plantSapling(Blocks.sapling);
      }

      count = getInventoryCount(theFolk, Item.getItemFromBlock(Blocks.log));

      if (count < 12) {
        theStage = Stage.SCANFORTREE;
      } else {
        theStage = Stage.RETURNWOOD;
        step = 1;
      }
    }
  }