private void onMonitorUpdate(final IMEMonitor<IAEFluidStack> monitor) { // Do we have a filter? if (this.filterAspect == null) { // Set the current amount to 0 this.setCurrentAmount(0); } // Get the gas for the filter aspect GaseousEssentia aspectGas = GaseousEssentia.getGasFromAspect(this.filterAspect); // Is there a fluid form of the aspect? if (aspectGas == null) { // Set the current amount to 0 this.setCurrentAmount(0); } // Convert to AE fluid stack IAEFluidStack asGasStack = EssentiaConversionHelper.instance.createAEFluidStackInFluidUnits(aspectGas, 1); // Get how much is in the system IAEFluidStack fluidStack = monitor.getStorageList().findPrecise(asGasStack); // Was there any in the system? if (fluidStack == null) { // Set current amount to zero this.setCurrentAmount(0); } else { // Set the current amount this.setCurrentAmount( EssentiaConversionHelper.instance.convertFluidAmountToEssentiaAmount( fluidStack.getStackSize())); } }
public void craftOrGetItem(final PacketPatternSlot packetPatternSlot) { if (packetPatternSlot.slotItem != null && this.getCellInventory() != null) { final IAEItemStack out = packetPatternSlot.slotItem.copy(); InventoryAdaptor inv = new AdaptorPlayerHand(this.getPlayerInv().player); final InventoryAdaptor playerInv = InventoryAdaptor.getAdaptor(this.getPlayerInv().player, ForgeDirection.UNKNOWN); if (packetPatternSlot.shift) { inv = playerInv; } if (inv.simulateAdd(out.getItemStack()) != null) { return; } final IAEItemStack extracted = Platform.poweredExtraction( this.getPowerSource(), this.getCellInventory(), out, this.getActionSource()); final EntityPlayer p = this.getPlayerInv().player; if (extracted != null) { inv.addItems(extracted.getItemStack()); if (p instanceof EntityPlayerMP) { this.updateHeld((EntityPlayerMP) p); } this.detectAndSendChanges(); return; } final InventoryCrafting ic = new InventoryCrafting(new ContainerNull(), 3, 3); final InventoryCrafting real = new InventoryCrafting(new ContainerNull(), 3, 3); for (int x = 0; x < 9; x++) { ic.setInventorySlotContents( x, packetPatternSlot.pattern[x] == null ? null : packetPatternSlot.pattern[x].getItemStack()); } final IRecipe r = Platform.findMatchingRecipe(ic, p.worldObj); if (r == null) { return; } final IMEMonitor<IAEItemStack> storage = this.getPatternTerminal().getItemInventory(); final IItemList<IAEItemStack> all = storage.getStorageList(); final ItemStack is = r.getCraftingResult(ic); for (int x = 0; x < ic.getSizeInventory(); x++) { if (ic.getStackInSlot(x) != null) { final ItemStack pulled = Platform.extractItemsByRecipe( this.getPowerSource(), this.getActionSource(), storage, p.worldObj, r, is, ic, ic.getStackInSlot(x), x, all, Actionable.MODULATE, ItemViewCell.createFilter(this.getViewCells())); real.setInventorySlotContents(x, pulled); } } final IRecipe rr = Platform.findMatchingRecipe(real, p.worldObj); if (rr == r && Platform.isSameItemPrecise(rr.getCraftingResult(real), is)) { final SlotCrafting sc = new SlotCrafting(p, real, this.cOut, 0, 0, 0); sc.onPickupFromSlot(p, is); for (int x = 0; x < real.getSizeInventory(); x++) { final ItemStack failed = playerInv.addItems(real.getStackInSlot(x)); if (failed != null) { p.dropPlayerItemWithRandomChoice(failed, false); } } inv.addItems(is); if (p instanceof EntityPlayerMP) { this.updateHeld((EntityPlayerMP) p); } this.detectAndSendChanges(); } else { for (int x = 0; x < real.getSizeInventory(); x++) { final ItemStack failed = real.getStackInSlot(x); if (failed != null) { this.getCellInventory() .injectItems( AEItemStack.create(failed), Actionable.MODULATE, new MachineSource(this.getPatternTerminal())); } } } } }
@Override public void serverPacketData(INetworkInfo manager, AppEngPacket packet, EntityPlayer player) { EntityPlayerMP pmp = (EntityPlayerMP) player; Container con = pmp.openContainer; if (con instanceof IContainerCraftingPacket) { IContainerCraftingPacket cct = (IContainerCraftingPacket) con; IGridNode node = cct.getNetworkNode(); if (node != null) { IGrid grid = node.getGrid(); if (grid == null) { return; } IStorageGrid inv = grid.getCache(IStorageGrid.class); IEnergyGrid energy = grid.getCache(IEnergyGrid.class); ISecurityGrid security = grid.getCache(ISecurityGrid.class); IInventory craftMatrix = cct.getInventoryByName("crafting"); IInventory playerInventory = cct.getInventoryByName("player"); Actionable realForFake = cct.useRealItems() ? Actionable.MODULATE : Actionable.SIMULATE; if (inv != null && this.recipe != null && security != null) { InventoryCrafting testInv = new InventoryCrafting(new ContainerNull(), 3, 3); for (int x = 0; x < 9; x++) { if (this.recipe[x] != null && this.recipe[x].length > 0) { testInv.setInventorySlotContents(x, this.recipe[x][0]); } } IRecipe r = Platform.findMatchingRecipe(testInv, pmp.worldObj); if (r != null && security.hasPermission(player, SecurityPermissions.EXTRACT)) { ItemStack is = r.getCraftingResult(testInv); if (is != null) { IMEMonitor<IAEItemStack> storage = inv.getItemInventory(); IItemList all = storage.getStorageList(); IPartitionList<IAEItemStack> filter = ItemViewCell.createFilter(cct.getViewCells()); for (int x = 0; x < craftMatrix.getSizeInventory(); x++) { ItemStack patternItem = testInv.getStackInSlot(x); ItemStack currentItem = craftMatrix.getStackInSlot(x); if (currentItem != null) { testInv.setInventorySlotContents(x, currentItem); ItemStack newItemStack = r.matches(testInv, pmp.worldObj) ? r.getCraftingResult(testInv) : null; testInv.setInventorySlotContents(x, patternItem); if (newItemStack == null || !Platform.isSameItemPrecise(newItemStack, is)) { IAEItemStack in = AEItemStack.create(currentItem); if (in != null) { IAEItemStack out = realForFake == Actionable.SIMULATE ? null : Platform.poweredInsert(energy, storage, in, cct.getSource()); if (out != null) { craftMatrix.setInventorySlotContents(x, out.getItemStack()); } else { craftMatrix.setInventorySlotContents(x, null); } currentItem = craftMatrix.getStackInSlot(x); } } } // True if we need to fetch an item for the recipe if (patternItem != null && currentItem == null) { // Grab from network by recipe ItemStack whichItem = Platform.extractItemsByRecipe( energy, cct.getSource(), storage, player.worldObj, r, is, testInv, patternItem, x, all, realForFake, filter); // If that doesn't get it, grab exact items from network (?) // TODO see if this code is necessary if (whichItem == null) { for (int y = 0; y < this.recipe[x].length; y++) { IAEItemStack request = AEItemStack.create(this.recipe[x][y]); if (request != null) { if (filter == null || filter.isListed(request)) { request.setStackSize(1); IAEItemStack out = Platform.poweredExtraction(energy, storage, request, cct.getSource()); if (out != null) { whichItem = out.getItemStack(); break; } } } } } // If that doesn't work, grab from the player's inventory if (whichItem == null && playerInventory != null) { whichItem = extractItemFromPlayerInventory(player, realForFake, patternItem); } craftMatrix.setInventorySlotContents(x, whichItem); } } con.onCraftMatrixChanged(craftMatrix); } } } } } }