@Override public void onSurfaceChanged(GL10 glUnused, int width, int height) { GLES20.glViewport(0, 0, width, height); ratio = (float) width / height; Matrix.perspectiveM( mProjectionMatrix, 0, FOV / (float) Math.PI * 180.0f, ratio, len / LEN_RANGE, len * LEN_RANGE); Matrix.setLookAtM( mViewMatrix, 0, matCam[0] * len, matCam[1] * len, matCam[2] * len, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); float[] lightPos = {len, len, 0}; GLES20.glUniform3fv(mLightPosHandle, 1, lightPos, 0); }
@Override public void onSurfaceChanged(GL10 unused, int width, int height) { float aspect = (float) width / height; Matrix.perspectiveM(mMatrixProjection, 0, 60f, aspect, .1f, 10f); Matrix.setLookAtM(mMatrixView, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0); Matrix.multiplyMM(mMatrixModelViewProjection, 0, mMatrixProjection, 0, mMatrixView, 0); mLastRenderTime = -1; }
@Override public void onSurfaceChanged(GL10 unused, int width, int height) { float aspect = (float) width / height; Matrix.perspectiveM(mMatrixProjection, 0, 60f, aspect, .1f, 10f); Matrix.setLookAtM(mMatrixView, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0); }
public void camZoom(float exp) { len = LEN_DEFAULT * (float) Math.pow(LEN_RANGE, exp); Matrix.perspectiveM( mProjectionMatrix, 0, FOV / (float) Math.PI * 180.0f, ratio, len / LEN_RANGE, len * LEN_RANGE); Matrix.setLookAtM( mViewMatrix, 0, matCam[0] * len, matCam[1] * len, matCam[2] * len, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); float[] lightPos = {len, len, 0}; GLES20.glUniform3fv(mLightPosHandle, 1, lightPos, 0); }