/** * 图像调整 * * @param bm 默认不可修改 * @param hue 色相 * @param saturation 饱和度 * @param lum 亮度 * @return */ public static Bitmap handleImageEffect(Bitmap bm, float hue, float saturation, float lum) { Bitmap bmp = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bmp); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); ColorMatrix hueMatrix = new ColorMatrix(); hueMatrix.setRotate(0, hue); hueMatrix.setRotate(1, hue); hueMatrix.setRotate(2, hue); ColorMatrix saturationMatrix = new ColorMatrix(); saturationMatrix.setSaturation(saturation); ColorMatrix lumMatrix = new ColorMatrix(); lumMatrix.setScale(lum, lum, lum, 1); ColorMatrix imageMatrix = new ColorMatrix(); imageMatrix.postConcat(hueMatrix); imageMatrix.postConcat(saturationMatrix); imageMatrix.postConcat(lumMatrix); paint.setColorFilter(new ColorMatrixColorFilter(imageMatrix)); canvas.drawBitmap(bm, 0, 0, paint); return bmp; }
private int rotateColor(int color, float rad) { float deg = rad * 180 / 3.1415927f; int r = Color.red(color); int g = Color.green(color); int b = Color.blue(color); ColorMatrix cm = new ColorMatrix(); ColorMatrix tmp = new ColorMatrix(); cm.setRGB2YUV(); tmp.setRotate(0, deg); cm.postConcat(tmp); tmp.setYUV2RGB(); cm.postConcat(tmp); final float[] a = cm.getArray(); int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b); int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b); int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b); return Color.argb( Color.alpha(color), pinToByte(ir), pinToByte(ig), pinToByte(ib)); }