public void onDraw(Canvas canvas) { // 검정색 배경으로 지운다. 빈 화면이면 지우기만 하고 리턴 canvas.drawColor(Color.BLACK); if (status == BLANK) { return; } // 도형 목록을 순회하면서 도형 정보대로 출력한다. int idx; for (idx = 0; idx < arShape.size(); idx++) { Paint Pnt = new Paint(); Pnt.setAntiAlias(true); Pnt.setColor(arShape.get(idx).color); Rect rt = arShape.get(idx).rt; switch (arShape.get(idx).what) { case Shape.RECT: canvas.drawRect(rt, Pnt); break; case Shape.CIRCLE: canvas.drawCircle( rt.left + rt.width() / 2, rt.top + rt.height() / 2, rt.width() / 2, Pnt); break; case Shape.TRIANGLE: Path path = new Path(); path.moveTo(rt.left + rt.width() / 2, rt.top); path.lineTo(rt.left, rt.bottom); path.lineTo(rt.right, rt.bottom); canvas.drawPath(path, Pnt); break; } } }
// 그리기 void Draw(Canvas canvas) { Paint pnt = new Paint(); pnt.setAntiAlias(true); int r; int alpha; for (r = rad, alpha = 1; r > 4; r--, alpha += 5) { pnt.setColor(Color.argb(alpha, Color.red(color), Color.green(color), Color.blue(color))); canvas.drawCircle(x, y, r, pnt); } }
protected void onDraw(Canvas cs) { super.onDraw(cs); // 描画方法の設定 Paint p = new Paint(); p.setColor(Color.BLACK); p.setStyle(Paint.Style.FILL); p.setStrokeWidth(8); // 円の描画 cs.drawCircle(x, y, 50, p); }
public void draw() { Bitmap bitmap = Bitmap.createBitmap(200, 200, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); RectF rect = new RectF(8, 8, 192, 192); Paint p = new Paint(); p.setAntiAlias(true); p.setStyle(Paint.Style.STROKE); p.setColor(ColS); p.setStrokeWidth(16); int S = 162; int H = 300; // S canvas.drawArc(rect, -90, S, false, p); p.setStyle(Paint.Style.FILL); p.setColor(ColM); H -= 90; canvas.drawCircle(100, 100, 72, p); p.setColor(ColH); p.setStrokeWidth(2); float sx, sy; sx = (float) (72 * Math.cos(Math.PI * H / 180)); sy = (float) (72 * Math.sin(Math.PI * H / 180)); canvas.drawLine(100, 100, sx + 100, sy + 100, p); ImageView clokImg; clokImg = (ImageView) findViewById(R.id.clokImage); clokImg.setImageBitmap(bitmap); // Hour picker Bitmap ColPickBmp = Bitmap.createBitmap(80, 50, Bitmap.Config.ARGB_8888); Canvas ColPickCanvas = new Canvas(ColPickBmp); ImageView colPickImg = (ImageView) findViewById(R.id.colorHou); rect = new RectF(0, 0, 80, 50); p = new Paint(); p.setAntiAlias(true); p.setStyle(Paint.Style.FILL); p.setColor(ColH); ColPickCanvas.drawRect(rect, p); colPickImg.setImageBitmap(ColPickBmp); // Minute picker ColPickBmp = Bitmap.createBitmap(80, 50, Bitmap.Config.ARGB_8888); ColPickCanvas = new Canvas(ColPickBmp); colPickImg = (ImageView) findViewById(R.id.colorMin); rect = new RectF(0, 0, 80, 50); p = new Paint(); p.setAntiAlias(true); p.setStyle(Paint.Style.FILL); p.setColor(ColM); ColPickCanvas.drawRect(rect, p); colPickImg.setImageBitmap(ColPickBmp); // Second picker ColPickBmp = Bitmap.createBitmap(80, 50, Bitmap.Config.ARGB_8888); ColPickCanvas = new Canvas(ColPickBmp); colPickImg = (ImageView) findViewById(R.id.colorSec); rect = new RectF(0, 0, 80, 50); p = new Paint(); p.setAntiAlias(true); p.setStyle(Paint.Style.FILL); p.setColor(ColS); ColPickCanvas.drawRect(rect, p); colPickImg.setImageBitmap(ColPickBmp); }
/** * 自定义的方法,简单绘制一些基本图形 * * @param mCanvas 把图形画在mCanvas上 */ public void canvasMethod(Canvas mCanvas) { // 创建对应坐标的矩形区域 RectF mArc = new RectF(mX, mY - 70, mX + 50, mY - 20); // 画填充弧,在矩形区域内,从弧的最右边开始,画270度,然后再通过连接圆心来填充 mCanvas.drawArc(mArc, 0, 270, true, mPaint); // 获得icon的Bitmap对象 Bitmap mBitmap = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888); // 画图片 mCanvas.drawBitmap(mBitmap, mX, mY, mPaint); // 画圆,(x轴,y轴,半径,画笔) mCanvas.drawCircle(mX + 10, mY + 60, 10, mPaint); // 画一条线,(起点横坐标,起点纵坐标,终点横坐标,终点纵坐标,画笔) mCanvas.drawLine(mX, mY + 75, mX + 20, mY + 75, mPaint); // 画多条线,(坐标数组,画笔)坐标数组里每四个值构成一条线 mCanvas.drawLines( new float[] {mX + 50, mY + 45, mX + 50, mY + 75, mX + 60, mY + 45, mX + 60, mY + 75}, mPaint); // 创建对应矩形区域 RectF mOval = new RectF(mX, mY + 80, mX + 60, mY + 110); // 画椭圆 mCanvas.drawOval(mOval, mPaint); /* * Paint qPaint = new Paint(); qPaint.setColor(Color.RED); * mCanvas.drawPaint(qPaint); */ // 重置Path里的所有路径 mPath.reset(); // 设置Path的起点 mPath.moveTo(mX, mY + 120); // 第二个点 mPath.lineTo(screenW - 10, mY + 120); // 第三个点 mPath.lineTo(screenW - 10, mY + 150); // 画出路径,这里画的是三角形 mCanvas.drawPath(mPath, mPaint); // 重置Path里的所有路径 qPath.reset(); // 设置Path的起点 qPath.moveTo(qStartX, qStartY); // 设置贝塞尔曲线的控制点坐标和终点坐标 qPath.quadTo(qControlX, qCOntrolY, qEndX, qEndY); // 画出贝塞尔曲线 mCanvas.drawPath(qPath, qPaint); // 画点 mCanvas.drawPoint(mX, mY + 155, qPaint); // 画多个点,坐标数组每两个值代表一个点的坐标 mCanvas.drawPoints(new float[] {mX, mY + 160, mX + 5, mY + 160, mX + 5, mY + 160}, qPaint); // 画矩形 mCanvas.drawRect(mX, mY + 170, mX + 100, mY + 220, mPaint); // 设置矩形区域 RectF mRect = new RectF(mX, mY + 230, mX + 100, mY + 260); // 画圆角矩形,这个方法的第二第三个参数在后面有图讲解 mCanvas.drawRoundRect(mRect, 10, 10, mPaint); // 画文本 mCanvas.drawText("drawText", mX, mY + 290, mPaint); // 画文本,数组里每两个值代表文本的一个字符的坐标,数组的坐标可以比字符串里的字符多,但不可以少 mCanvas.drawPosText( "哈哈你好", new float[] {mX, mY + 310, mX + 20, mY + 310, mX + 40, mY + 310, mX + 60, mY + 310}, mPaint); // 重置Path tPath.reset(); // 添加一个圆形路径,坐标,半径,方向(顺时针还是逆时针) tPath.addCircle(mX + 10, mY + 340, 10, Path.Direction.CW); // 画出路径 mCanvas.drawPath(tPath, qPaint); // 把文本画在路径上,但不会画出路径 mCanvas.drawTextOnPath("draw", tPath, 30, 0, mPaint); }
public void onDraw(Canvas canvas) { Paint p = new Paint(); p.setColor(Color.GREEN); canvas.drawCircle(x, y, 16, p); }