/**
   * Start the dialog and display it on screen. The window is placed in the application layer and
   * opaque. Note that you should not override this method to do initialization when the dialog is
   * shown, instead implement that in {@link #onStart}.
   */
  public void show() {
    if (mShowing) {
      if (mDecor != null) {
        mDecor.setVisibility(View.VISIBLE);
      }
      return;
    }

    if (!mCreated) {
      dispatchOnCreate(null);
    }

    onStart();
    mDecor = mWindow.getDecorView();

    // MayLoon: Let the dialog on top of the current Activity.
    mDecor.zIndex = mContext.getActivityManager().mCurActivity.mZIndex + 1;

    WindowManager.LayoutParams l = mWindow.getAttributes();
    if ((l.softInputMode & WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) == 0) {
      WindowManager.LayoutParams nl = new WindowManager.LayoutParams();
      nl.copyFrom(l);
      nl.softInputMode |= WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION;
      l = nl;
    }

    try {
      mWindowManager.addView(mDecor, l);
      mShowing = true;
      ViewRoot.mDialogCount += 1;
      sendShowMessage();
    } finally {
    }
  }
Exemple #2
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 /**
  * Restore the state of the dialog from a previously saved bundle.
  *
  * <p>The default implementation restores the state of the dialog's view hierarchy that was saved
  * in the default implementation of {@link #onSaveInstanceState()}, so be sure to call through to
  * super when overriding unless you want to do all restoring of state yourself.
  *
  * @param savedInstanceState The state of the dialog previously saved by {@link
  *     #onSaveInstanceState()}.
  */
 public void onRestoreInstanceState(Bundle savedInstanceState) {
   final Bundle dialogHierarchyState = savedInstanceState.getBundle(DIALOG_HIERARCHY_TAG);
   if (dialogHierarchyState == null) {
     // dialog has never been shown, or onCreated, nothing to restore.
     return;
   }
   dispatchOnCreate(savedInstanceState);
   mWindow.restoreHierarchyState(dialogHierarchyState);
   if (savedInstanceState.getBoolean(DIALOG_SHOWING_TAG)) {
     show();
   }
 }
Exemple #3
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  /**
   * Start the dialog and display it on screen. The window is placed in the application layer and
   * opaque. Note that you should not override this method to do initialization when the dialog is
   * shown, instead implement that in {@link #onStart}.
   */
  public void show() {
    if (mShowing) {
      if (mDecor != null) {
        if (mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {
          mWindow.invalidatePanelMenu(Window.FEATURE_ACTION_BAR);
        }
        mDecor.setVisibility(View.VISIBLE);
      }
      return;
    }

    mCanceled = false;

    if (!mCreated) {
      dispatchOnCreate(null);
    }

    onStart();
    mDecor = mWindow.getDecorView();

    if (mActionBar == null && mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {
      final ApplicationInfo info = mContext.getApplicationInfo();
      mWindow.setDefaultIcon(info.icon);
      mWindow.setDefaultLogo(info.logo);
      mActionBar = new WindowDecorActionBar(this);
    }

    WindowManager.LayoutParams l = mWindow.getAttributes();
    if ((l.softInputMode & WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) == 0) {
      WindowManager.LayoutParams nl = new WindowManager.LayoutParams();
      nl.copyFrom(l);
      nl.softInputMode |= WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION;
      l = nl;
    }

    try {
      mWindowManager.addView(mDecor, l);
      mShowing = true;
      Log.d(TAG, "show");
      sendShowMessage();
    } finally {
    }
  }
Exemple #4
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 /**
  * Forces immediate creation of the dialog.
  *
  * <p>Note that you should not override this method to perform dialog creation. Rather, override
  * {@link #onCreate(Bundle)}.
  */
 public void create() {
   if (!mCreated) {
     dispatchOnCreate(null);
   }
 }