private void addInputWindowHandleLw( final InputWindowHandle inputWindowHandle, final WindowState child, int flags, final int type, final boolean isVisible, final boolean hasFocus, final boolean hasWallpaper) { // Add a window to our list of input windows. inputWindowHandle.name = child.toString(); flags = child.getTouchableRegion(inputWindowHandle.touchableRegion, flags); inputWindowHandle.layoutParamsFlags = flags; inputWindowHandle.layoutParamsType = type; inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos(); inputWindowHandle.visible = isVisible; inputWindowHandle.canReceiveKeys = child.canReceiveKeys(); inputWindowHandle.hasFocus = hasFocus; inputWindowHandle.hasWallpaper = hasWallpaper; inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false; inputWindowHandle.layer = child.mLayer; inputWindowHandle.ownerPid = child.mSession.mPid; inputWindowHandle.ownerUid = child.mSession.mUid; inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures; final Rect frame = child.mFrame; inputWindowHandle.frameLeft = frame.left; inputWindowHandle.frameTop = frame.top; inputWindowHandle.frameRight = frame.right; inputWindowHandle.frameBottom = frame.bottom; if (child.isDockedInEffect()) { // Adjust to account for non-resizeable tasks that's scrolled inputWindowHandle.frameLeft += child.mXOffset; inputWindowHandle.frameTop += child.mYOffset; inputWindowHandle.frameRight += child.mXOffset; inputWindowHandle.frameBottom += child.mYOffset; } if (child.mGlobalScale != 1) { // If we are scaling the window, input coordinates need // to be inversely scaled to map from what is on screen // to what is actually being touched in the UI. inputWindowHandle.scaleFactor = 1.0f / child.mGlobalScale; } else { inputWindowHandle.scaleFactor = 1; } if (DEBUG_INPUT) { Slog.d(TAG_WM, "addInputWindowHandle: " + child + ", " + inputWindowHandle); } addInputWindowHandleLw(inputWindowHandle); }