/** * 将触摸屏幕的点转换为当前视图下的坐标 * * @param touch */ public void touchToWorld(Vector2f touch) { touch.x = (touch.x / glGraphics.getWidth()) * FrumWidth * zoom; touch.y = (touch.y / glGraphics.getHeight()) * FrumHeigh * zoom; // 在当前坐标系下的坐标 touch.add(postion).sub(FrumWidth * zoom / 2, FrumHeigh * zoom / 2); }