private void doShowPreviewFrame() { mInputSurfaceTexture.updateTexImage(); mInputSurfaceTexture.getTransformMatrix(mTransformMatrix); MosaicRenderer.setWarping(false); // Call preprocess to render it to low-res and high-res RGB textures. MosaicRenderer.preprocess(mTransformMatrix); MosaicRenderer.updateMatrix(); draw(); mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); }
private void doAlignFrame() { mInputSurfaceTexture.updateTexImage(); mInputSurfaceTexture.getTransformMatrix(mTransformMatrix); MosaicRenderer.setWarping(true); // Call preprocess to render it to low-res and high-res RGB textures. MosaicRenderer.preprocess(mTransformMatrix); // Now, transfer the textures from GPU to CPU memory for processing MosaicRenderer.transferGPUtoCPU(); MosaicRenderer.updateMatrix(); draw(); mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); }