public void nudge(int i) { x[i] += (double) rand.nextInt(1000) / 8756; y[i] += (double) rand.nextInt(1000) / 5432; int tmpScale = (int) (Math.abs(Math.sin(x[i])) * 10); scale[i] = (double) tmpScale / 10; int nudgeX = (int) (((double) getWidth() / 2) * .8); int nudgeY = (int) (((double) getHeight() / 2) * .60); xh[i] = (int) (Math.sin(x[i]) * nudgeX) + nudgeX; yh[i] = (int) (Math.sin(y[i]) * nudgeY) + nudgeY; }
void draw(Graphics2D g) { // toX/toY is tip of arrow and fx/fy is a point on the line - // fx/fy is used to determine direction & angle AffineTransform at = AffineTransform.getTranslateInstance(toX, toY); int b = 9; double theta = Math.toRadians(20); // The idea of using a GeneralPath is so we can // create the (three lines that make up the) arrow // (only) one time and then use AffineTransform to // place it anywhere we want. GeneralPath path = new GeneralPath(); // distance between line and the arrow mark <** not ** // Start a new line segment from the position of (0,0). path.moveTo(0, 0); // Create one of the two arrow head lines. int x = (int) (-b * Math.cos(theta)); int y = (int) (b * Math.sin(theta)); path.lineTo(x, y); // distance between line and the arrow mark <** not ** // Make the other arrow head line. int x2 = (int) (-b * Math.cos(-theta)); int y2 = (int) (b * Math.sin(-theta)); // path.moveTo(0,0); path.lineTo(x2, y2); path.closePath(); // theta is in radians double s, t; s = toY - fy; // calculate slopes. t = toX - fx; if (t != 0) { s = s / t; theta = Math.atan(s); if (t < 0) theta += Math.PI; } else if (s < 0) theta = -(Math.PI / 2); else theta = Math.PI / 2; at.rotate(theta); // at.rotate(theta,toX,toY); Shape shape = at.createTransformedShape(path); if (checkStatus == Status.UNCHECKED) g.setColor(Color.BLACK); else if (checkStatus == Status.COMPATIBLE) g.setColor(FOREST_GREEN); else g.setColor(ORANGE_RED); g.fill(shape); g.draw(shape); }
void draw(Graphics2D g) { g.setColor(darkColor); int x = (int) (center_x + distance * Math.sin(-unit * current / num)); int y = (int) (center_y + distance * Math.cos(-unit * current / num)); Area area = new Area(new Ellipse2D.Double(x, y, ball_r, ball_r)); g.fill(area); }
public void calc() { try { // 取得輸入區的字串, 轉成浮點數後除以角度換算單位 double theta = Double.parseDouble(degree.getText()) / convert; // 計算三角函數值, 並將結果寫到各文字欄位中 sintxt.setText(String.format("%.3f", Math.sin(theta))); costxt.setText(String.format("%.3f", Math.cos(theta))); tantxt.setText(String.format("%.3f", Math.tan(theta))); } catch (NumberFormatException e) { degree.setText(""); // 發生例外時清除輸入區內容 } }
public void loseCoins() { int x = player1.getX(); int y = player1.getY(); double losePercentage = 0.1; for (int i = 0; i < (int) coins * losePercentage; i++) { // makes the user lose 10 percent of the coin and draws them in a circle // System.out.println(i); int xPos = x + (int) (100 * Math.cos(Math.toRadians((360 / (coins * losePercentage)) * i))); int yPos = y - (int) (100 * Math.sin(Math.toRadians((360 / (coins * losePercentage)) * i))); coinList.add(new Coin(xPos, yPos, 3)); } coins -= (int) (coins * losePercentage); }
@Override protected void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; final Dimension size = getSize(); int _size = Math.min(size.width, size.height); _size = Math.min(_size, 600); if (myImage != null && myShouldInvalidate) { if (myImage.getWidth(null) != _size) { myImage = null; } } myShouldInvalidate = false; if (myImage == null) { myImage = createImage( new ColorWheelImageProducer( _size - BORDER_SIZE * 2, _size - BORDER_SIZE * 2, myBrightness)); myWheel = new Rectangle( BORDER_SIZE, BORDER_SIZE, _size - BORDER_SIZE * 2, _size - BORDER_SIZE * 2); } g.setColor(UIManager.getColor("Panel.background")); g.fillRect(0, 0, getWidth(), getHeight()); g2d.setComposite( AlphaComposite.getInstance(AlphaComposite.SRC_OVER, ((float) myOpacity) / 255f)); g.drawImage(myImage, myWheel.x, myWheel.y, null); g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC, 1.0f)); int mx = myWheel.x + myWheel.width / 2; int my = myWheel.y + myWheel.height / 2; //noinspection UseJBColor g.setColor(Color.WHITE); int arcw = (int) (myWheel.width * mySaturation / 2); int arch = (int) (myWheel.height * mySaturation / 2); double th = myHue * 2 * Math.PI; final int x = (int) (mx + arcw * Math.cos(th)); final int y = (int) (my - arch * Math.sin(th)); g.fillRect(x - 2, y - 2, 4, 4); //noinspection UseJBColor g.setColor(Color.BLACK); g.drawRect(x - 2, y - 2, 4, 4); }
/** Recalculates the (x,y) point used to indicate the selected color. */ private void regeneratePoint() { int size = Math.min( MAX_SIZE, Math.min( getWidth() - imagePadding.left - imagePadding.right, getHeight() - imagePadding.top - imagePadding.bottom)); if (mode == ColorPicker.HUE || mode == ColorPicker.SAT || mode == ColorPicker.BRI) { if (mode == ColorPicker.HUE) { point = new Point((int) (sat * size), (int) (bri * size)); } else if (mode == ColorPicker.SAT) { double theta = hue * 2 * Math.PI - Math.PI / 2; if (theta < 0) theta += 2 * Math.PI; double r = bri * size / 2; point = new Point( (int) (r * Math.cos(theta) + .5 + size / 2.0), (int) (r * Math.sin(theta) + .5 + size / 2.0)); } else if (mode == ColorPicker.BRI) { double theta = hue * 2 * Math.PI - Math.PI / 2; if (theta < 0) theta += 2 * Math.PI; double r = sat * size / 2; point = new Point( (int) (r * Math.cos(theta) + .5 + size / 2.0), (int) (r * Math.sin(theta) + .5 + size / 2.0)); } } else if (mode == ColorPicker.RED) { point = new Point((int) (green * size / 255f + .49f), (int) (blue * size / 255f + .49f)); } else if (mode == ColorPicker.GREEN) { point = new Point((int) (red * size / 255f + .49f), (int) (blue * size / 255f + .49f)); } else if (mode == ColorPicker.BLUE) { point = new Point((int) (red * size / 255f + .49f), (int) (green * size / 255f + .49f)); } }
public void flecha(Graphics papel, int x1, int y1, int x2, int y2) { double ang = 0.0, angSep = 0.0; double tx = 0, ty = 0; int dist = 0; Point punto1 = null, punto2 = null; punto2 = new Point(x1, y1); punto1 = new Point(x2, y2); dist = 15; ty = -(punto1.y - punto2.y) * 1.0; tx = (punto1.x - punto2.x) * 1.0; ang = Math.atan(ty / tx); if (tx < 0) ang += Math.PI; Point p1 = new Point(), p2 = new Point(), punto = punto2; angSep = 25.0; p1.x = (int) (punto.x + dist * Math.cos(ang - Math.toRadians(angSep))); p1.y = (int) (punto.y - dist * Math.sin(ang - Math.toRadians(angSep))); p2.x = (int) (punto.x + dist * Math.cos(ang + Math.toRadians(angSep))); p2.y = (int) (punto.y - dist * Math.sin(ang + Math.toRadians(angSep))); Graphics2D g2D = (Graphics2D) papel; papel.setColor(Color.black); g2D.setStroke(new BasicStroke(1.2f)); papel.drawLine(punto1.x, punto1.y, punto.x, punto.y); int x[] = {p1.x, punto.x, p2.x}; int y[] = {p1.y, punto.y, p2.y}; Polygon myTri = new Polygon(x, y, 3); papel.setColor(Color.BLACK); papel.drawPolygon(myTri); papel.fillPolygon(myTri); }
protected void recalcOutFreq() { if (inRate == 0f) return; double omegaIn, omegaOut, warp; ParamField ggOutFreq; omegaIn = pr.para[PR_INFREQ].val / inRate * Constants.PI2; warp = Math.max(-0.98, Math.min(0.98, pr.para[PR_WARP].val / 100)); // DAFx2000 'b' omegaOut = omegaIn + 2 * Math.atan2(warp * Math.sin(omegaIn), 1.0 - warp * Math.cos(omegaIn)); ggOutFreq = (ParamField) gui.getItemObj(GG_OUTFREQ); if (ggOutFreq != null) { ggOutFreq.setParam(new Param(omegaOut / Constants.PI2 * inRate, Param.ABS_HZ)); } }
private Path2D.Double makeStar(int r1, int r2, int vc) { int or = Math.max(r1, r2); int ir = Math.min(r1, r2); double agl = 0d; double add = 2 * Math.PI / (vc * 2); Path2D.Double p = new Path2D.Double(); p.moveTo(or * 1, or * 0); for (int i = 0; i < vc * 2 - 1; i++) { agl += add; int r = i % 2 == 0 ? ir : or; p.lineTo(r * Math.cos(agl), r * Math.sin(agl)); } p.closePath(); AffineTransform at = AffineTransform.getRotateInstance(-Math.PI / 2, or, 0); return new Path2D.Double(p, at); }
public void recalcCrossLine() { Vector2d dir = new Vector2d( Math.cos(Math.PI * crossLineAngleDegree / 180.0), Math.sin(Math.PI * crossLineAngleDegree / 180.0)); crossLine.p0.set(modelCenter.x - dir.x * 300, modelCenter.y - dir.y * 300); crossLine.p1.set(modelCenter.x + dir.x * 300, modelCenter.y + dir.y * 300); Vector2d moveVec = new Vector2d(-dir.y, dir.x); moveVec.normalize(); moveVec.scale(crossLinePosition); crossLine.p0.add(moveVec); crossLine.p1.add(moveVec); ORIPA.doc.setCrossLine(crossLine); repaint(); ORIPA.mainFrame.mainScreen.repaint(); }
protected void recalcWarpAmount() { if (inRate == 0f) return; double omegaIn, omegaOut, warp, d1; ParamField ggWarp; omegaIn = pr.para[PR_INFREQ].val / inRate * Constants.PI2; omegaOut = pr.para[PR_OUTFREQ].val / inRate * Constants.PI2; d1 = Math.tan((omegaOut - omegaIn) / 2); warp = Math.max( -0.98, Math.min(0.98, d1 / (Math.sin(omegaIn) + Math.cos(omegaIn) * d1))); // DAFx2000 'b' ggWarp = (ParamField) gui.getItemObj(GG_WARP); if (ggWarp != null) { ggWarp.setParam(new Param(warp * 100, Param.FACTOR)); } }
/* * Defines a simple transformation matrix * Outputs the transformation matrix */ public static double[][] DefineElementaryTransform( double[][] inputMatrix, TRANSFORM_CODE transformCode, double transformValue) { double[][] transMatrix = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; double[][] retMatrix = new double[4][4]; double radianVal = Math.PI * transformValue / 180; switch (transformCode) { case X_TRANS: transMatrix[3][0] = transformValue; break; case Y_TRANS: transMatrix[3][1] = transformValue; break; case Z_TRANS: transMatrix[3][2] = transformValue; break; case Y_ROT: transMatrix[0][0] = Math.cos(radianVal); transMatrix[0][2] = -Math.sin(radianVal); transMatrix[2][0] = Math.sin(radianVal); transMatrix[2][2] = Math.cos(radianVal); break; case X_ROT: transMatrix[1][1] = Math.cos(radianVal); transMatrix[1][2] = Math.sin(radianVal); transMatrix[2][1] = -Math.sin(radianVal); transMatrix[2][2] = Math.cos(radianVal); break; case Z_ROT: transMatrix[0][0] = Math.cos(radianVal); transMatrix[0][1] = Math.sin(radianVal); transMatrix[1][0] = -Math.sin(radianVal); transMatrix[1][1] = Math.cos(radianVal); break; case PERSPECTIVE: assert (transformValue != 0); transMatrix[2][3] = -1 / transformValue; break; default: System.out.println("Error: invalid code passed into function DefineElementaryTransform"); break; } retMatrix = MultiplyTransforms(inputMatrix, transMatrix); return retMatrix; }
public static void main(String[] args) { JFrame frame = new JFrame(); Molecule molecule = new Molecule("H"); SiteType[] type = new SiteType[Colors.COLORARRAY.length]; for (int i = 0; i < type.length; i++) { type[i] = new SiteType(molecule, "Type " + i); type[i].setRadius(1 + 0.5 * (i % 3)); type[i].setColor(Colors.COLORARRAY[i]); molecule.addType(type[i]); } Site[] site = new Site[3 * type.length]; for (int i = 0; i < site.length; i++) { site[i] = new Site(molecule, type[i % type.length]); site[i].setX(30 * Math.cos(2 * Math.PI * i / site.length)); site[i].setY(30 * Math.sin(2 * Math.PI * i / site.length)); site[i].setZ(6); site[i].setLocation(SystemGeometry.INSIDE); molecule.addSite(site[i]); } Link[] link = new Link[site.length - 1]; for (int i = 0; i < link.length; i++) { link[i] = new Link(site[i], site[i + 1]); molecule.addLink(link[i]); } DrawPanel3D panel3d = new DrawPanel3D(molecule); DrawPanel3DPanel panel = new DrawPanel3DPanel(panel3d); Container c = frame.getContentPane(); c.add(panel); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocationRelativeTo(null); frame.setSize(600, 400); frame.setVisible(true); }
private void spawnCircles() { if (circular) { for (int i = 0; i < ballN; i++) { double degree = Math.random() * 2 * Math.PI; float x = ((Player) players.get(0)).getX() + distance * (float) Math.sin(degree * i); float y = ((Player) players.get(0)).getY() + distance * (float) Math.cos(degree * i); enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } } else { for (int i = 1; i < (ballN / 2); i++) { float x = (i * 2 * width) / (ballN); float y = 0; enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } for (int i = (ballN / 2) + 1; i < ballN; i++) { float x = ((i - ballN / 2) * 2 * width) / ballN; float y = height; enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } } spawnIncrease = false; }
/** Rotate theta degrees about the x axis */ void xrot(double theta) { theta *= (pi / 180); double ct = Math.cos(theta); double st = Math.sin(theta); double Nyx = (yx * ct + zx * st); double Nyy = (yy * ct + zy * st); double Nyz = (yz * ct + zz * st); double Nyo = (yo * ct + zo * st); double Nzx = (zx * ct - yx * st); double Nzy = (zy * ct - yy * st); double Nzz = (zz * ct - yz * st); double Nzo = (zo * ct - yo * st); yo = Nyo; yx = Nyx; yy = Nyy; yz = Nyz; zo = Nzo; zx = Nzx; zy = Nzy; zz = Nzz; }
/** Rotate theta degrees about the z axis */ void zrot(double theta) { theta *= pi / 180; double ct = Math.cos(theta); double st = Math.sin(theta); double Nyx = (yx * ct + xx * st); double Nyy = (yy * ct + xy * st); double Nyz = (yz * ct + xz * st); double Nyo = (yo * ct + xo * st); double Nxx = (xx * ct - yx * st); double Nxy = (xy * ct - yy * st); double Nxz = (xz * ct - yz * st); double Nxo = (xo * ct - yo * st); yo = Nyo; yx = Nyx; yy = Nyy; yz = Nyz; xo = Nxo; xx = Nxx; xy = Nxy; xz = Nxz; }
/** Rotate theta degrees around the y axis */ void yrot(double theta) { theta *= (pi / 180); double ct = Math.cos(theta); double st = Math.sin(theta); double Nxx = (xx * ct + zx * st); double Nxy = (xy * ct + zy * st); double Nxz = (xz * ct + zz * st); double Nxo = (xo * ct + zo * st); double Nzx = (zx * ct - xx * st); double Nzy = (zy * ct - xy * st); double Nzz = (zz * ct - xz * st); double Nzo = (zo * ct - xo * st); xo = Nxo; xx = Nxx; xy = Nxy; xz = Nxz; zo = Nzo; zx = Nzx; zy = Nzy; zz = Nzz; }
public void Hough() { // for polar we need accumulator of 180degress * the longest length in the image // rmax = (int)Math.sqrt(width*width + height*height); System.out.println("w: " + width + " h: " + height + " rmax: " + rmax); acc = new int[width * height][accRMax]; int rOffset; for (int x = 0; x < height; x++) { for (int y = 0; y < width; y++) { rOffset = 0; for (int r = rmin; r < rmax; r += offset) { acc[x * width + y][rOffset++] = 0; } } } System.out.println("accumulating"); int x0, y0; double t; int[] val = new int[1]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { // if ((nonMax.getRaster().getPixel(x, y, val)[0])== -1) { if ((data[y * width + x] & 0xFF) == 255) { rOffset = 0; for (int r = rmin; r < rmax; r += offset) { for (int theta = 0; theta < 360; theta += 2) { t = (theta * 3.14159265) / 180; x0 = (int) Math.round(x - r * Math.cos(t)); y0 = (int) Math.round(y - r * Math.sin(t)); if (x0 < width && x0 > 0 && y0 < height && y0 > 0) { acc[x0 + (y0 * width)][rOffset] += 1; } } rOffset++; } } } } // now normalise to 255 and put in format for a pixel array int max = 0; // Find max acc value System.out.println("Finding Max"); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { rOffset = 0; for (int r = rmin; r < rmax; r += offset) { if (acc[x + (y * width)][rOffset] > max) { max = acc[x + (y * width)][rOffset]; } rOffset++; } } } // Normalise all the values int value; System.out.println("Normalising"); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { rOffset = 0; for (int r = rmin; r < rmax; r += offset) { value = (int) (((double) acc[x + (y * width)][rOffset] / (double) max) * 255.0); acc[x + (y * width)][rOffset] = 0xff000000 | (value << 16 | value << 8 | value); rOffset++; } } } findMaxima(); System.out.println("done"); }
private int xCor(int len, double dir) { return (int) (len * Math.sin(dir)); }
public void simulateBall() { ballPreviousX = ballX; ballPreviousY = ballY; leftEdgeActive = rightEdgeActive = topEdgeActive = bottomEdgeActive = true; if (ballY >= MaxY) { ballStarted = false; } if (!ballStarted) { ballX = padx - ballDiameter / 2; ballY = padTop - ballDiameter; } else { ballX = ballX + (int) (Math.cos((angle * pi) / 180.0) * unit); ballY = ballY - (int) (Math.sin((angle * pi) / 180.0) * unit); // Y increases downward if (Math.sin((angle * pi) / 180.0) * unit >= 0) { top = true; } else top = false; if (Math.cos((angle * pi) / 180.0) * unit >= 0) { right = true; } else right = false; if (right) leftEdgeActive = false; else rightEdgeActive = false; if (top) bottomEdgeActive = false; else topEdgeActive = false; Pair temp; if (leftEdgeActive) { int xBlockLeft = ((ballX - blockStartX) / blockLength) * blockLength; int yBlockLeft = ((ballY - blockStartY + ballDiameter / 2) / blockHeight) * blockHeight; // Left Boundary Edge temp = new Pair(xBlockLeft, yBlockLeft); if ((blockMap.containsKey(temp.toString()) && (ballX >= blockStartX) && (ballY >= blockStartY)) || ballX <= 0) { if (immutableBlocks.containsKey(temp.toString()) == false) { /* if(fireBlocks.containsKey(temp.toString())){ fireEnabled = true; } */ angle = 180.0 - angle; blockMap.remove(temp.toString()); repaintBlocks = true; count = numRepaints; repaint(); return; } else { // angle = 180.0 - angle; blockMap.put(temp.toString(), Color.RED); repaintBlocks = true; count = numRepaints; repaint(); return; } } } if (rightEdgeActive) { int xBlockRight = ((ballX - blockStartX + ballDiameter) / blockLength) * blockLength; int yBlockRight = ((ballY - blockStartY + ballDiameter / 2) / blockHeight) * blockHeight; // Right Boundary Edge temp = new Pair(xBlockRight, yBlockRight); if ((blockMap.containsKey(temp.toString()) && (ballX - blockStartX + ballDiameter > 0) && (ballY - blockStartY + ballDiameter / 2) >= 0) || (ballX + ballDiameter) >= MaxX) { // System.out.println("Right edge"); if (immutableBlocks.containsKey(temp.toString()) == false) { /* if(fireBlocks.containsKey(temp.toString())){ fireEnabled = true; }*/ angle = 180.0 - angle; blockMap.remove(temp.toString()); repaintBlocks = true; count = numRepaints; repaint(); return; } else { // angle = 180.0 - angle; blockMap.put(temp.toString(), Color.RED); repaintBlocks = true; count = numRepaints; repaint(); return; } } } if (topEdgeActive) { int xBlockTop = ((ballX - blockStartX + ballDiameter / 2) / blockLength) * blockLength; int yBlockTop = ((ballY - blockStartY) / blockHeight) * blockHeight; // top Boundary Edge temp = new Pair(xBlockTop, yBlockTop); if ((blockMap.containsKey(temp.toString()) && (ballX >= blockStartX) && (ballY >= blockStartY)) || (ballY - ballDiameter) <= 0) { if (immutableBlocks.containsKey(temp.toString()) == false) { /*if(fireBlocks.containsKey(temp.toString())){ fireEnabled = true; }*/ angle = 360.0 - angle; blockMap.remove(temp.toString()); repaintBlocks = true; count = numRepaints; repaint(); // System.out.println("temp " + temp.toString()); return; } else { // angle = 360.0 - angle; blockMap.put(temp.toString(), Color.RED); repaintBlocks = true; count = numRepaints; repaint(); return; } } } if (bottomEdgeActive) { int xBlockBottom = ((ballX - blockStartX + ballDiameter / 2) / blockLength) * blockLength; int yBlockBottom = ((ballY - blockStartY + ballDiameter) / blockHeight) * blockHeight; // top Boundary Edge temp = new Pair(xBlockBottom, yBlockBottom); if ((blockMap.containsKey(temp.toString()) && (ballX - blockStartX + ballDiameter / 2 >= 0) && (ballY - blockStartY + ballDiameter >= 0)) || (((((ballY + ballDiameter) >= padTop && (ballY + ballDiameter) <= padBottom)) || (ballY >= padTop && ballY <= padBottom)) && (ballX) >= (padx - padLength / 2) && ballX <= (padx + padLength / 2))) { if (immutableBlocks.containsKey(temp.toString()) == false) { /*if(fireBlocks.containsKey(temp.toString())){ fireEnabled = true; }*/ angle = 360.0 - angle; blockMap.remove(temp.toString()); repaintBlocks = true; count = numRepaints; repaint(); return; } else { // angle = 360.0 - angle; blockMap.put(temp.toString(), Color.RED); repaintBlocks = true; count = numRepaints; repaint(); return; } } } } }
void step() { turtle_x += turtle_r * Math.cos(turtle_theta * 0.017453292); turtle_y += turtle_r * Math.sin(turtle_theta * 0.017453292); }
public double evaluate_1(double x) { return (2 * x / x * x + 1) - 0.4 * Math.exp(0.4 * x) * Math.cos(Math.PI * x) + Math.PI * Math.exp(0.4 * x) * Math.sin(Math.PI * x); }
public void move() { objtimer++; // move if (xmot.random && objtimer % (int) (35 * xmot.randomchg) == 0) { xspeed = xmot.speed * random(-1, 1, 2); } if (ymot.random && objtimer % (int) (35 * ymot.randomchg) == 0) { yspeed = ymot.speed * random(-1, 1, 2); } if (player != null) { double playerdist = Math.sqrt((player.x - x) * (player.x - x) + (player.y - y) * (player.y - y)) * 100.0 / (pfWidth()); if (xmot.toplayer && playerdist > xmot.toplayermin && playerdist < xmot.toplayermax) { xspeed = 0; x += xmot.speed * (player.x > x ? 1 : -1); } else if (xmot.frplayer && playerdist > xmot.frplayermin && playerdist < xmot.frplayermax) { xspeed = 0; x += xmot.speed * (player.x < x ? 1 : -1); } if (ymot.toplayer && playerdist > ymot.toplayermin && playerdist < ymot.toplayermax) { yspeed = 0; y += ymot.speed * (player.y > y ? 1 : -1); } else if (ymot.frplayer && playerdist > ymot.frplayermin && playerdist < ymot.frplayermax) { yspeed = 0; y += ymot.speed * (player.y < y ? 1 : -1); } } // react to background int bounces = 0; if (bouncesides.equals("any")) { bounces |= 15; } else if (bouncesides.equals("top")) { bounces |= 1; } else if (bouncesides.equals("bottom")) { bounces |= 2; } else if (bouncesides.equals("topbottom")) { bounces |= 3; } else if (bouncesides.equals("left")) { bounces |= 4; } else if (bouncesides.equals("right")) { bounces |= 8; } else if (bouncesides.equals("leftright")) { bounces |= 12; } if ((bounces & 1) != 0 && y < 0) { y = 0; if (yspeed < 0) yspeed = -yspeed; } if ((bounces & 2) != 0 && y > pfHeight() - 16) { y = pfHeight() - 16; if (yspeed > 0) yspeed = -yspeed; } if ((bounces & 4) != 0 && x < 0) { x = 0; if (xspeed < 0) xspeed = -xspeed; } if ((bounces & 8) != 0 && x > pfWidth() - 16) { x = pfWidth() - 16; if (xspeed > 0) xspeed = -xspeed; } // shoot if (shoot && shootfreq > 0.0 && objtimer % (int) (shootfreq * 35) == 0) { if (shootdir.equals("left")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, -shootspeed, 0); } else if (shootdir.equals("right")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, shootspeed, 0); } else if (shootdir.equals("up")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, 0, -shootspeed); } else if (shootdir.equals("down")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, 0, shootspeed); } else if (shootdir.equals("player") && player != null) { double angle = Math.atan2(player.x - x, player.y - y); new AgentBullet( x, y, bullettype, sprite, diebgtype | blockbgtype, shootspeed * Math.sin(angle), shootspeed * Math.cos(angle)); } } }
void EstimateDrawTime() { int i, j; float drawScale = 1.0f; double px = 0, py = 0, pz = 0; float feed_rate = 1.0f; estimated_time = 0; float estimated_length = 0; int estimate_count = 0; for (i = 0; i < gcode.size(); ++i) { String line = gcode.get(i); String[] pieces = line.split(";"); if (pieces.length == 0) continue; String[] tokens = pieces[0].split("\\s"); if (tokens.length == 0) continue; for (j = 0; j < tokens.length; ++j) { if (tokens[j].equals("G20")) drawScale = 0.393700787f; if (tokens[j].equals("G21")) drawScale = 0.1f; if (tokens[j].startsWith("F")) { feed_rate = Float.valueOf(tokens[j].substring(1)) * drawScale; Log("<span style='color:green'>feed rate=" + feed_rate + "</span>\n"); feed_rate *= 1; } } double x = px; double y = py; double z = pz; double ai = px; double aj = py; for (j = 1; j < tokens.length; ++j) { if (tokens[j].startsWith("X")) x = Float.valueOf(tokens[j].substring(1)) * drawScale; if (tokens[j].startsWith("Y")) y = Float.valueOf(tokens[j].substring(1)) * drawScale; if (tokens[j].startsWith("Z")) z = Float.valueOf(tokens[j].substring(1)) * drawScale; if (tokens[j].startsWith("I")) ai = px + Float.valueOf(tokens[j].substring(1)) * drawScale; if (tokens[j].startsWith("J")) aj = py + Float.valueOf(tokens[j].substring(1)) * drawScale; } if (tokens[0].equals("G00") || tokens[0].equals("G0") || tokens[0].equals("G01") || tokens[0].equals("G1")) { // draw a line double ddx = x - px; double ddy = y - py; double dd = Math.sqrt(ddx * ddx + ddy * ddy); estimated_time += dd / feed_rate; estimated_length += dd; ++estimate_count; px = x; py = y; pz = z; } else if (tokens[0].equals("G02") || tokens[0].equals("G2") || tokens[0].equals("G03") || tokens[0].equals("G3")) { // draw an arc int dir = (tokens[0].equals("G02") || tokens[0].equals("G2")) ? -1 : 1; double dx = px - ai; double dy = py - aj; double radius = Math.sqrt(dx * dx + dy * dy); // find angle of arc (sweep) double angle1 = atan3(dy, dx); double angle2 = atan3(y - aj, x - ai); double theta = angle2 - angle1; if (dir > 0 && theta < 0) angle2 += 2.0 * Math.PI; else if (dir < 0 && theta > 0) angle1 += 2.0 * Math.PI; theta = Math.abs(angle2 - angle1); // Draw the arc from a lot of little line segments. for (int k = 0; k <= theta * DrawPanel.STEPS_PER_DEGREE; ++k) { double angle3 = (angle2 - angle1) * ((double) k / (theta * DrawPanel.STEPS_PER_DEGREE)) + angle1; float nx = (float) (ai + Math.cos(angle3) * radius); float ny = (float) (aj + Math.sin(angle3) * radius); double ddx = nx - px; double ddy = ny - py; double dd = Math.sqrt(ddx * ddx + ddy * ddy); estimated_time += dd / feed_rate; estimated_length += dd; ++estimate_count; px = nx; py = ny; } double ddx = x - px; double ddy = y - py; double dd = Math.sqrt(ddx * ddx + ddy * ddy); estimated_time += dd / feed_rate; estimated_length += dd; ++estimate_count; px = x; py = y; pz = z; } } // for ( each instruction ) estimated_time += estimate_count * 0.007617845117845f; Log( "<font color='green'>" + estimate_count + " line segments.\n" + estimated_length + "cm of line.\n" + "Estimated " + statusBar.formatTime((long) (estimated_time * 10000)) + "s to draw.</font>\n"); }