public void keyReleased(KeyEvent ke) {
   switch (ke.getKeyCode()) {
     case KeyEvent.VK_A:
       lightState.L2 = false;
       break;
     case KeyEvent.VK_S:
       lightState.L3 = false;
       break;
     case KeyEvent.VK_D:
       lightState.L4 = false;
       break;
     case KeyEvent.VK_F:
       lightState.L5 = false;
       break;
     case KeyEvent.VK_J:
       lightState.L6 = false;
       break;
     case KeyEvent.VK_K:
       lightState.L7 = false;
       break;
     case KeyEvent.VK_L:
       lightState.L8 = false;
       break;
     case KeyEvent.VK_SEMICOLON:
       lightState.L9 = false;
       break;
     case KeyEvent.VK_U:
       lightState.L10 = false;
       break;
     case KeyEvent.VK_I:
       lightState.L11 = false;
       break;
     case KeyEvent.VK_O:
       lightState.L12 = false;
     case KeyEvent.VK_P:
       lightState.L13 = false;
   }
 }
 public void keyPressed(KeyEvent ke) {
   switch (ke.getKeyCode()) {
     case KeyEvent.VK_E:
       autoPlayer.roll2_5 = !autoPlayer.roll2_5;
       break;
     case KeyEvent.VK_W:
       autoPlayer.roll6_9 = !autoPlayer.roll6_9;
       break;
     case KeyEvent.VK_A:
       lightState.L2 = true;
       break;
     case KeyEvent.VK_S:
       lightState.L3 = true;
       break;
     case KeyEvent.VK_D:
       lightState.L4 = true;
       break;
     case KeyEvent.VK_F:
       lightState.L5 = true;
       break;
     case KeyEvent.VK_J:
       lightState.L6 = true;
       break;
     case KeyEvent.VK_K:
       lightState.L7 = true;
       break;
     case KeyEvent.VK_L:
       lightState.L8 = true;
       break;
     case KeyEvent.VK_SEMICOLON:
       lightState.L9 = true;
       break;
     case KeyEvent.VK_U:
       lightState.L10 = true;
       break;
     case KeyEvent.VK_I:
       lightState.L11 = true;
       break;
     case KeyEvent.VK_O:
       lightState.L12 = true;
     case KeyEvent.VK_P:
       lightState.L13 = true;
   }
 }