public void render(Graphics g, Point offset, Point render) { if (loaded) { g.drawImage(levelImage, offset.x - (render.x * 32), offset.y - (render.y * 32), null); for (LItemDrop item : items) { item.render(g, offset, render); } for (LMob mob : mobs) { mob.render(g, offset, render); } } else { Log.warn("level is not loaded! broken?"); } }