Exemple #1
0
 public void render(Graphics g, Point offset, Point render) {
   if (loaded) {
     g.drawImage(levelImage, offset.x - (render.x * 32), offset.y - (render.y * 32), null);
     for (LItemDrop item : items) {
       item.render(g, offset, render);
     }
     for (LMob mob : mobs) {
       mob.render(g, offset, render);
     }
   } else {
     Log.warn("level is not loaded! broken?");
   }
 }