public static void CreateMap(Player player) { ItemStack is = new ItemStack(Material.MAP); int mapNumber; try { mapNumber = IOManager.getPlayerMap(player.getName()); } catch (NullPointerException e) { mapNumber = Main.server.createMap(player.getWorld()).getId(); IOManager.setPlayerMap(player.getName(), mapNumber); } is.setDurability((short) mapNumber); player.setItemInHand(is); TownMapRenderer.drawToMap(Main.server.getMap((short) mapNumber)); }
public LevelEditor(Binge game, String lvlfile) { // this.game = game; try { // Level blank = new Level(1,1); IOManager.writeLvl(game.getLvl(), lvlfile); } catch (Exception e) { e.printStackTrace(); } game.load(); }
@Override public void render(MapView map, MapCanvas canvas, Player p) { Byte lastWildernessColor = MapPalette.BROWN; Boolean firstCycle = true; renderIndex++; if (((renderIndex % MAP_SECOND_DELAY) * 20) != 0) return; renderIndex = 0; // if (p.getItemInHand().getType() != Material.MAP) // return; this.canvas = canvas; TownChunk[][] chunkArray = new TownChunk[7][5]; TownChunk[][] oldChunkArray = new TownChunk[7][5]; Chunk playerChunk = p.getLocation().getChunk(); int playerX = playerChunk.getX(); int playerZ = playerChunk.getZ(); ArrayList<TownChunk> chunks = IOManager.getChunks(); if (chunks != null) { for (TownChunk tc : chunks) if ((tc.getX() <= (playerX + 3)) && (tc.getX() >= (playerX - 3)) && (tc.getZ() <= (playerZ + 2)) && (tc.getZ() >= (playerZ - 2))) { chunkArray[(playerX - tc.getX()) + 3][(playerZ - tc.getZ()) + 2] = tc; } } canvas.drawText(1, 9, MinecraftFont.Font, "Wilderness is gray"); canvas.drawText(1, 19, MinecraftFont.Font, "Your town is green"); canvas.drawText(1, 29, MinecraftFont.Font, "Other towns are blue"); for (int x = 0; x < 7; x++) { for (int y = 0; y < 5; y++) { Byte color = null; TownChunk tc = chunkArray[x][y]; TownChunk otc = oldChunkArray[x][y]; Town t = null; if ((tc == otc) && (firstCycle == false)) return; if (tc == null) // No townchunk, aka wilderness { if (lastWildernessColor == MapPalette.DARK_GRAY) { color = MapPalette.GRAY_1; lastWildernessColor = MapPalette.GRAY_1; } else { color = MapPalette.DARK_GRAY; lastWildernessColor = MapPalette.DARK_GRAY; } } else { Town playerTown = IOManager.getPlayerTown(p); t = IOManager.getTown(tc.getTown()); if ((playerTown != null) && (t == playerTown)) { color = MapPalette.LIGHT_GREEN; // TownChunk belongs to players town } else { color = MapPalette.BLUE; // Other Town } if (lastWildernessColor == MapPalette.DARK_GRAY) { lastWildernessColor = MapPalette.GRAY_1; } else { lastWildernessColor = MapPalette.DARK_GRAY; } } setCanvasSquare(color, (x * 18) + 1, 109 - (y * 18), 18); MapCursorCollection cursors = canvas.getCursors(); for (int i = 0; i < cursors.size(); i++) { cursors.removeCursor(cursors.getCursor(i)); } // MapCursor mc = new MapCursor((byte) 0, (byte) 36, (byte) 15, (byte) 0, true); // cursors.addCursor(mc); oldChunkArray[x][y] = chunkArray[x][y]; } } firstCycle = false; // oldChunkArray = chunkArray; }