@Test
  public void shouldStoneIsDestroyedByBullet2() {
    // Given
    givenFl("☼   ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");

    // When
    diceNew(1);
    hero.recharge();
    hero.act();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼   ☼" + "☼ * ☼" + "☼ ☺ ☼" + "☼   ☼");

    // When
    game.tick();

    // Then
    assertE("☼   ☼" + "☼ * ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");

    // When
    game.tick();

    // Then
    assertE("☼ x ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");

    // When
    game.tick();

    // Then
    assertE("☼   ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");
  }
  @Test
  public void shouldStoneDestroyHero2() {
    // given
    givenFl("☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼  ☺ ☼" + "☼    ☼");

    diceNew(2);
    game.tick();
    game.tick();
    game.tick();
    game.tick();

    // then
    assertE("☼    ☼" + "☼  0 ☼" + "☼    ☼" + "☼    ☼" + "☼  ☺ ☼" + "☼    ☼");

    hero.up();
    game.tick();

    // then
    assertE("☼    ☼" + "☼    ☼" + "☼  0 ☼" + "☼  ☺ ☼" + "☼    ☼" + "☼    ☼");
    hero.up();
    game.tick();

    // then
    assertE("☼    ☼" + "☼    ☼" + "☼  + ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");
  }
  // я могу двигаться
  @Test
  public void shouldFieldICanMove() {
    // given
    givenFl("☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼");
    // when
    diceNew(); // выключаем генерацию каменей и мин
    hero.up();
    game.tick();

    // then
    assertE("☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // When
    hero.right();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼  ☺☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // When
    hero.down();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼   ☼" + "☼  ☺☼" + "☼   ☼" + "☼   ☼");

    // When
    hero.left();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼");
  }
Exemple #4
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  @Override
  public void keyPressed(KeyEvent e) {
    // TODO Auto-generated method stub
    if (e.getKeyCode() == KeyEvent.VK_W) {
      this.hero.setDirection(0);
      hero.moveUp();
    } else if (e.getKeyCode() == KeyEvent.VK_D) {
      this.hero.setDirection(1);
      hero.moveRight();
    } else if (e.getKeyCode() == KeyEvent.VK_S) {
      this.hero.setDirection(2);
      hero.moveDown();
    } else if (e.getKeyCode() == KeyEvent.VK_A) {
      this.hero.setDirection(3);
      hero.moveLeft();
    }
    // 判断玩家是否按下J键 则开火
    if (e.getKeyCode() == KeyEvent.VK_J) {
      if (this.hero.bombs.size() <= 40) {

        hero.fire();
      }
    }
    this.repaint();
  }
  @Test
  public void shouldNewBulletPackAfterHeroGetOldBulletPack() {
    // given
    givenFl("☼    ☼" + "☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    diceNew(-1, -1, 0, 1);
    game.tick();

    // then
    assertE("☼7   ☼" + "☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    hero.left();
    game.tick();

    // then
    assertE("☼7   ☼" + "☼☺   ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    hero.up();
    game.tick();
    diceNew(-1, -1, 3, 0);
    game.tick();

    // then
    assertE("☼☺   ☼" + "☼   7☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");
  }
Exemple #6
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  private void setupPlayer1() {
    listener1 = mock(EventListener.class);
    player1 = new Player(listener1, game);
    joystick1 = player1.getJoystick();

    dice(hero1.getX(), hero1.getY());

    game.newGame(player1);
    hero1.init(game);
  }
Exemple #7
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  private void setupPlayer2() {
    listener2 = mock(EventListener.class);
    player2 = new Player(listener2, game);
    joystick2 = player2.getJoystick();

    dice(hero2.getX(), hero2.getY());

    game.newGame(player2);
    hero2.init(game);
  }
  private void givenFl(String board) {
    LevelImpl level = new LevelImpl(board);
    Hero hero = level.getHero(charger).get(0);

    game = new Spacerace(level, dice, charger.getBulletsCount());
    listener = mock(EventListener.class);
    player = new Player(listener);
    game.newGame(player);
    player.hero = hero;
    hero.init(game);
    this.hero = game.getHeroes().get(0);
  }
Exemple #9
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  public void paint(Graphics g) {
    super.paint(g);

    // 画出我的坦克
    g.fillRect(0, 0, 400, 300); // 确定区域为400 300 背景为黑色值

    // 使用画坦克方法画出坦克
    this.drawTank(hero.getX(), hero.getY(), g, hero.getDirect(), 0);

    // 画出敌人的坦克
    for (int i = 0; i < ets.size(); i++) {
      this.drawTank(ets.get(i).getX(), ets.get(i).getY(), g, ets.get(i).getDirect(), 1);
    }
  }
  public void nextLevel() {
    //		if (!firstStage)
    this.getInfo().writeText("You moved to the next stage!");
    //		else
    //			firstStage = false;
    //		boolean check = false;
    Dungeon d;
    floorLevel++;
    if (floorLevel == 6)
      JOptionPane.showMessageDialog(
          null, "Great Job! You beat the game (as it is right now). If you want you can continue.");
    d = new Dungeon(60, 60); // creates a dungeon
    ArrayList<Room> roo = d.getRooms();
    boolean reDo = d.checkRooms();
    while (reDo == true) {
      d = new Dungeon(50, 50);
      reDo = d.checkRooms();
    }

    land = d.getDungeon(); // / change to land
    openSpaces = openLocations(); // gets locations of the rooms/corridors
    hero.setLand(this.land);
    grid = new BoundedGrid<>(land.length, land[1].length);
    world = new ActorWorld(grid);

    int counter = 0;
    for (int i = 0; i < numEnemies * floorLevel; i++) {
      addEnemy();
      counter++;
    }
    for (int i = 0; i < numItems + floorLevel; i++) {
      addItem();
    }

    Location l = (openSpaces.get((int) (Math.random() * openSpaces.size())));
    world.add(openSpaces.get((int) (Math.random() * openSpaces.size())), hero.main);
    hero.setGrid(grid);
    hero.setPanel(this);

    addStairs();

    ArrayList<ArrayList<Location>> a = d.getCorridors();
    for (ArrayList<Location> lo : a) {
      for (int i = 0; i < lo.size(); i++) {
        openSpaces.add(lo.get(i));
      }
    }
    repaint();
  }
  public void startGame() {
    JOptionPane.showMessageDialog(
        null, "Welcome to Pokemon Mystery Dungeon! Reach the 6th stage to beat the game!");
    //			if (!firstStage)
    //				this.getInfo().writeText("You moved to the next stage!");
    //			else
    //				firstStage = false;
    //			boolean check = false;
    Dungeon d;

    d = new Dungeon(60, 60); // creates a dungeon
    ArrayList<Room> roo = d.getRooms();
    boolean reDo = d.checkRooms();
    while (reDo == true) {
      d = new Dungeon(50, 50);
      reDo = d.checkRooms();
    }

    land = d.getDungeon(); // / change to land
    openSpaces = openLocations(); // gets locations of the rooms/corridors
    grid = new BoundedGrid<>(land.length, land[1].length);
    world = new ActorWorld(grid);

    int counter = 0;
    for (int i = 0; i < numEnemies * floorLevel; i++) {
      addEnemy();
      counter++;
    }
    for (int i = 0; i < numItems + floorLevel; i++) {
      addItem();
    }
    PersonalityTest t = new PersonalityTest(land);
    Pokemon z = t.chooseCharacter(this);
    hero = new Hero(z, land, this);
    Location l = (openSpaces.get((int) (Math.random() * openSpaces.size())));
    world.add(openSpaces.get((int) (Math.random() * openSpaces.size())), hero.main);
    hero.setGrid(grid);
    hero.setPanel(this);

    addStairs();

    ArrayList<ArrayList<Location>> a = d.getCorridors();
    for (ArrayList<Location> lo : a) {
      for (int i = 0; i < lo.size(); i++) {
        openSpaces.add(lo.get(i));
      }
    }
    repaint();
  }
Exemple #12
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  @Test
  public void shouldHeroShoot() {
    // Given
    givenFl("☼   ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");

    // When
    diceNew();
    hero.recharge();
    hero.act();
    game.tick();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼ * ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼");
  }
Exemple #13
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	public void keyPressed(KeyEvent arg0) {
		// TODO Auto-generated method stub
		int key =arg0.getKeyCode();
		if(key ==KeyEvent.VK_UP){
			hero1.moveUp();
		}
		else if(key ==KeyEvent.VK_DOWN){
			hero1.moveDown();
		}
		else if(key ==KeyEvent.VK_LEFT){
			hero1.moveLeft();
		}
		else if(key ==KeyEvent.VK_RIGHT){
			hero1.moveRight();
		}
		repaint();
	}
Exemple #14
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  //	重写paint方法
  public void paint(Graphics g) {
    super.paint(g);
    //		float lineWidth = 3.0f;
    //	    ((Graphics2D)g).setStroke(new BasicStroke(lineWidth));
    //		将坦克的活动区域填充为默认黑色
    g.fillRect(0, 0, 800, 600);
    this.drawTank(hero.getX(), hero.getY(), g, hero.getDirection(), 1);

    for (int i = 0; i < hero.bombs.size(); i++) {
      Bomb myBomb = hero.bombs.get(i);
      // 画出一颗子弹
      if (myBomb != null && myBomb.isLive == true) {
        //			float lineWidth = 2.0f;
        //			((Graphics2D) g).setStroke(new BasicStroke(lineWidth));//设置线条为粗线
        g.draw3DRect(myBomb.x, myBomb.y, 2, 2, true);
      }
      if (myBomb.isLive == false) {
        hero.bombs.remove(myBomb);
      }
    }
    //		画出爆炸
    for (int i = 0; i < baozhas.size(); i++) {
      BaoZha bz = baozhas.get(i);
      System.out.println("baozhas.size()= " + baozhas.size());
      if (bz.life > 5) {
        g.drawImage(image3, bz.x, bz.y, 30, 30, this);
      } else if (bz.life > 3) {
        g.drawImage(image2, bz.x, bz.y, 30, 30, this);
      } else {
        g.drawImage(image1, bz.x, bz.y, 30, 30, this);
      }
      bz.liftDown();
      if (bz.life == 0) {
        baozhas.remove(bz);
      }
    }

    //		画出敌人的坦克
    for (int i = 0; i < ets.size(); i++) {
      EnemyTank et = ets.get(i);
      if (et.isLive) {

        this.drawTank(et.getX(), et.getY(), g, et.getDirection(), 0);
      }
    }
  }
Exemple #15
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 public void keyPressed(KeyEvent arg0) {
   int key = arg0.getKeyCode();
   if (key == KeyEvent.VK_UP) {
     girl.moveUp();
   } else {
     if (key == KeyEvent.VK_DOWN) {
       girl.moveDown();
     } else {
       if (key == KeyEvent.VK_RIGHT) {
         girl.moveRight();
       } else {
         if (key == KeyEvent.VK_LEFT) {
           girl.moveLeft();
         }
       }
     }
   }
   repaint();
 }
Exemple #16
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  @Test
  public void shouldBombDestroyedByBullet() {
    // given

    givenFl("☼   ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼");

    diceNew(-1, 1);
    hero.recharge();
    hero.act();
    game.tick();
    game.tick();
    game.tick();

    assertE("☼ ♣ ☼" + "☼ * ☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼");

    game.tick();

    assertE("☼xxx☼" + "☼xxx☼" + "☼   ☼" + "☼   ☼" + "☼ ☺ ☼");
  }
Exemple #17
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  @Test
  public void shouldHeroShootAfterRecharge() { // todo make it independent from starting conditions
    // Given
    givenFl("☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // when

    diceNew(-1, -1, 0, 0);
    game.tick();

    // Given
    assertE("☼   ☼" + "☼7☺ ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // when
    hero.act();
    game.tick();

    // Given
    assertE(
        "☼ * ☼" + // у него в начале теста есть одна пуля, выплюнем ее
            "☼7☺ ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // when
    hero.act();
    game.tick();

    // Given
    assertE("☼   ☼" + "☼7☺ ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    hero.left();
    game.tick();

    // Given
    assertE("☼   ☼" + "☼☺  ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");

    // When
    hero.act();
    game.tick();

    // Then
    assertE("☼*  ☼" + "☼☺  ☼" + "☼   ☼" + "☼   ☼" + "☼   ☼");
  }
Exemple #18
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  @Test
  public void shouldBulletOutOfTheBoard() {
    // Given
    givenFl("☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼");

    // When
    diceNew();
    hero.recharge();
    hero.act();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼ * ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼");

    game.tick();
    game.tick();

    // Then
    assertE("☼   ☼" + "☼   ☼" + "☼ ☺ ☼" + "☼   ☼" + "☼   ☼");
  }
Exemple #19
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  @Test
  public void shouldBombDestroyedByBulletNew() {
    // given
    givenFl("☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼  ☺ ☼");

    diceNew(0, 2);
    hero.recharge();
    game.tick();
    game.tick();
    hero.act();
    game.tick();
    game.tick();

    // then
    assertE("☼    ☼" + "☼0 ♣ ☼" + "☼    ☼" + "☼  * ☼" + "☼    ☼" + "☼  ☺ ☼");

    game.tick();

    // then
    assertE("☼    ☼" + "☼ xxx☼" + "☼0xxx☼" + "☼ xxx☼" + "☼    ☼" + "☼  ☺ ☼");
  }
 /**
  * Takes in Player class as a parameter. Fully restore current player's HP(MP if Ghost).
  *
  * @param affected
  */
 @Override
 public void triggerEffect(Player affected) {
   Hero hero = affected.getCharacter();
   if (hero.isGhost() == false) {
     hero.setCurrentHP(hero.getMaxHP());
   } else if (hero.isGhost() == true) {
     hero.setCurrentMP(hero.getMaxMP());
   }
   this.setMessage("You were kissed by a magic fairy. Restore HP to max.");
 }
Exemple #21
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  /** Makes note of the picked hero objects from the Radiant Captain. */
  public static void analyzeRadiantPicks() {
    carries = 0;
    mids = 0;
    offlaners = 0;
    supports = 0;
    junglers = 0;

    for (Hero pick : Hero.radiantPicks) {
      if (pick.getRole().equals("Carry")) {
        carries++;
      }

      if (pick.getRole().equals("Mid")) {
        mids++;
      }

      if (pick.getRole().equals("Offlaner")) {
        offlaners++;
      }

      if (pick.getRole().equals("Support")) {
        supports++;
      }

      if (pick.getRole().equals("Jungler")) {
        junglers++;
      }
    }
    analyzePicks(carries, mids, offlaners, supports, junglers);
  }
Exemple #22
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  /** Makes note of the banned hero objects from the Dire Captain. */
  public static void analyzeDireBans() {
    carries = 0;
    mids = 0;
    offlaners = 0;
    supports = 0;
    junglers = 0;

    for (Hero ban : Hero.direBans) {
      if (ban.getRole().equals("Carry")) {
        carries++;
      }

      if (ban.getRole().equals("Mid")) {
        mids++;
      }

      if (ban.getRole().equals("Offlaner")) {
        offlaners++;
      }

      if (ban.getRole().equals("Support")) {
        supports++;
      }

      if (ban.getRole().equals("Jungler")) {
        junglers++;
      }
    }
    analyzeBans(carries, mids, offlaners, supports, junglers);
  }
Exemple #23
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  @Test
  public void shouldHeroPickUpBulletPack() {
    // given
    givenFl("☼    ☼" + "☼    ☼" + "☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    diceNew(-1, -1, 1, 1);
    game.tick();
    game.tick();
    game.tick();
    game.tick();

    // then
    assertE("☼ 7  ☼" + "☼    ☼" + "☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    hero.up();
    game.tick();

    assertE("☼ 7  ☼" + "☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");

    hero.up();
    game.tick();

    assertE("☼ ☺  ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼" + "☼    ☼");
  }
 @Test
 public void testPoorVictimWontHaveNegativeGold() {
   Hero thief = player1.getCharacter();
   Hero victim = player2.getCharacter();
   int initGold = thief.getGold();
   victim.setGold(1);
   card.triggerEffect(player1, player2);
   assertEquals(initGold + 1, thief.getGold());
   assertEquals(0, victim.getGold());
 }
  public void moveEnemies(ArrayList<Pokemon> friendly) {

    for (Pokemon p : enemies) {
      p.move(friendly);
    }
    for (int i = 0; i < enemies.size(); i++) {
      if (enemies.get(i).getHp() <= 0 && enemies.get(i).isEnemy() == true) {
        enemies.get(i).removeSelfFromGrid();
        getInfo()
            .writeText(enemies.get(i).getName() + " has been defeated. You gained 5 XP points!");
        System.out.println("removed " + enemies.get(i));
        enemies.remove(enemies.get(i));
        hero.increaseXP();
      }
    }
  }
 @Test
 public void testStealGold() {
   Hero thief = player1.getCharacter();
   Hero victim = player2.getCharacter();
   int thiefInitGold = thief.getGold();
   int victimInitGold = victim.getGold();
   card.triggerEffect(player1, player2);
   int diff = thief.getGold() - thiefInitGold;
   String msg = card.getMessage();
   msg =
       msg.replace(
           "Victim has just invested in Thief's ponzi scheme. As a result, Thief steals ", "");
   msg = msg.replace(" from Victim", "");
   assertEquals(diff, Integer.parseInt(msg));
   assertEquals(thiefInitGold + Integer.parseInt(msg), thief.getGold());
   assertEquals(Integer.parseInt(msg), victimInitGold - victim.getGold());
 }
Exemple #27
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  public void paint(Graphics g) {
    // Graphics is a crayon box
    // Graphics2d is like an art kit
    // Random random = new Random();
    BufferedImage image = new BufferedImage(width, length, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2 = (Graphics2D) g;
    /*g2.setColor(Color.white);
    g2.fillRect(0, 0, width, length);
    g2.setColor(Color.red);
    g2.fillOval(50, 100, 200, 100);
    g2.setColor(Color.blue);
    g2.drawOval(50, 100, 200, 100);
    //x, y, width, length, startDEG, lengthDEG
    g2.drawArc(50, 300, 200, 100, 0, 90);
    //string, x, y
    g2.drawString("String", 300, 300);
    //lines: startX, startY, endX, endY
    g2.drawLine(0, 0, width, length);*/
    g2.setColor(new Color(0, 255, 255));
    g2.fillRect(0, 0, width, length);
    // paintLandscape(g2);
    g2.drawImage(girl.getImage(), girl.getX(), girl.getY(), null);
    itemPickedUp = false;
    /*int ovalD = 50;
    int margin = 30;
    for(int x = 0; x < width; x+=ovalD+margin) {
    	g2.setColor(Color.white);
    	g2.fillOval(x, 50, ovalD, 20);
    }
    g2.setColor(new Color(255, 204, 0));
    g2.fillRect(0, 150, width, length);
    for(int num = 0; num < 7; num++) {
    	int x = random.nextInt(width - 0 + 1) + 0;
    	int y = random.nextInt(length - 150) + 150;
    	g2.setColor(Color.green);
    	g2.fillRect(x,y, 50, 100);
    }
    /*g2.setColor(Color.blue);
    int squareD = 20;
    int margin = 2;
    for (int x = 0; x < width; x += squareD + margin) {
    	for (int y = 0; y < length; y += squareD + margin) {
    		c++;
    		if(c > 255) {
    			c = 0;
    			g2.setColor(new Color(0, 0, c));
    			g2.fillRect(x, y, squareD, squareD);
    		}
    		else {
    			g2.setColor(new Color(0, 0, c));
    			g2.fillRect(x, y, squareD, squareD);
    		}

    	}

    }*/
    // draw the buffered image on the canvas
    /**
     * if (Math.abs(girl.getX()-potion.getX()) + Math.abs(girl.getY()-potion.getY()) <10){
     * itemPickedUp=true; }*
     */
    g.drawImage(image, 0, 0, null);
    if (itemPickedUp) {}
  }
Exemple #28
0
 public void CheckBonus(BattleCard opponent) {
   if (Archer.contains(opponent)) bonus = 4;
   else if (Hero.contains(opponent)) bonus = 4;
   else bonus = 0;
 }
Exemple #29
0
	public void paint(Graphics g){ //Graphics is a crayon box; Graphics2d is like an art kit
		BufferedImage image = new BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
		Graphics2D g2 = (Graphics2D)image.getGraphics();
		//Graphics2D g2 = (Graphics2D)g;
		g2.setColor(Color.white);
		g2.fillRect(0,0,width,height);
		g2.setColor(Color.pink);
		g2.drawOval(50, 50, width-100, height-100);
		g2.drawOval(175, 175, width-490, height-490);
		g2.drawOval(375, 175, width-490, height-490);
		g2.drawLine(0,10,height,0);
		g2.drawArc(175, 250, 250, 130, 200, 90);
		Hero hero2 = new Hero("Dorami", "/images/heroes/Dorami.jpg",100,100);

		if(Math.abs(hero1.getX()-hero2.getX()) + Math.abs(hero1.getY()-hero2.getY()) <20  ){
			itemPickedUp=true;
		}
		if(!itemPickedUp){g2.drawImage(hero2.getImage(), hero2.getX(), hero2.getY(), null);}
		g2.drawImage(hero1.getImage(), hero1.getX(), hero1.getY(), null);
		//g2.fillOval(50,100,200,100);
		//g2.drawArc(50, 300, 200, 100,0,90);
	/*	int c =0;
		int margin =2;
		int squareD =20;
		for(int x=0; x<width; x+= squareD +margin){
			for(int y=0; y<height; y+= squareD+margin){
				if(c<255) c++;
				else c=0;
				Color local = new Color((int) Math.floor(Math.random() * 256),(int) Math.floor(Math.random() * 256),c);
				g2.setColor(local);
				g2.fillRect(x,y,squareD,squareD);
			}
		}*/
		g.drawImage(image, 0, 0, null);
	}
Exemple #30
0
 public int attack(Hero hero, int enemyDefense) {
   return hero.attack(enemyDefense);
 }