@Command(
      shortDescription = "Land without breaking a leg",
      runOnServer = true,
      requiredPermission = PermissionManager.CHEAT_PERMISSION)
  public String softLanding(@Sender EntityRef client) {
    ClientComponent clientComp = client.getComponent(ClientComponent.class);
    HealthComponent health = clientComp.character.getComponent(HealthComponent.class);
    if (health != null) {
      health.fallingDamageSpeedThreshold = 85f;
      health.excessSpeedDamageMultiplier = 2f;
      clientComp.character.saveComponent(health);

      return "Soft landing mode activated";
    }

    return "";
  }
  @Command(
      shortDescription = "Restore default collision damage values",
      runOnServer = true,
      requiredPermission = PermissionManager.CHEAT_PERMISSION)
  public String restoreCollisionDamage(@Sender EntityRef client) {
    ClientComponent clientComp = client.getComponent(ClientComponent.class);

    Optional<Prefab> prefab = Assets.get(new ResourceUrn("engine:player"), Prefab.class);
    HealthComponent healthDefault = prefab.get().getComponent(HealthComponent.class);
    HealthComponent health = clientComp.character.getComponent(HealthComponent.class);
    if (health != null && healthDefault != null) {
      health.fallingDamageSpeedThreshold = healthDefault.fallingDamageSpeedThreshold;
      health.horizontalDamageSpeedThreshold = healthDefault.horizontalDamageSpeedThreshold;
      health.excessSpeedDamageMultiplier = healthDefault.excessSpeedDamageMultiplier;
      clientComp.character.saveComponent(health);
    }

    return "Normal collision damage values restored";
  }