public void checkDrag() { Land land = (Land) getWorld(); if (Greenfoot.mouseDragged(this)) { MouseInfo mouse = Greenfoot.getMouseInfo(); if (cost <= land.getMoneyAmount()) { if (hasTurret == false) { land.removeObjects(land.getObjects(Radius.class)); machineGun = new MachineGun_Turret(); getWorld().addObject(machineGun, mouse.getX(), mouse.getY()); hasTurret = true; land.setMoneyCounter(-cost); } } if (hasTurret == true) machineGun.setLocation(mouse.getX(), mouse.getY()); } if ((Greenfoot.mouseDragEnded(null)) && (machineGun != null)) { grid(); if (machineGun.checkLocation()) { machineGun.placed = true; hasTurret = false; machineGun = null; } else { land.removeObject(machineGun); machineGun = null; land.setMoneyCounter(cost); hasTurret = false; } } }
public void act() { int mouseX, mouseY; if (Greenfoot.mouseDragged(this)) { MouseInfo mouse = Greenfoot.getMouseInfo(); mouseX = mouse.getX(); mouseY = mouse.getY(); setLocation(mouseX, mouseY); } }
private boolean clickingInventory() { List<Inventory> invList = getWorld().getObjects(Inventory.class); List<Slots> slotList = getWorld().getObjects(Slots.class); List<Buttons> buttonList = getWorld().getObjects(Buttons.class); if (invList.size() != 0) { for (Inventory inven : invList) { if (Greenfoot.getMouseInfo() != null && inven != null && Greenfoot.getMouseInfo().getActor() == (Inventory) inven) return true; } } if (slotList.size() != 0) { for (Slots slots : slotList) { if (Greenfoot.getMouseInfo() != null && slots != null && Greenfoot.getMouseInfo().getActor() == (Slots) slots) return true; } } if (buttonList.size() != 0) { for (Buttons buttons : buttonList) { if (Greenfoot.getMouseInfo() != null && buttons != null && Greenfoot.getMouseInfo().getActor() == (Buttons) buttons) return true; } } return false; }
public void action() { MouseInfo mouse = Greenfoot.getMouseInfo(); if (!clickingInventory()) { if (mouse != null) { if (mouse.getButton() == 1) { toolbar.action(getX(), getY()); } if (mouse.getButton() == 3) { toolbar.altAction(getX(), getY()); } } } }
/** * Act - do whatever the Desicion wants to do. This method is called whenever the 'Act' or 'Run' * button gets pressed in the environment. */ public void act() { MouseInfo mouse = Greenfoot.getMouseInfo(); if (Greenfoot.mouseClicked(this)) { if (mouse.getButton() == 3) // right-click { construyeDialogo(); } else { if (((WActividades) getWorld()).mousePresionado) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), true); ((WActividades) getWorld()).mousePresionado = false; } } } else if (Greenfoot.mousePressed(this)) { ((WActividades) getWorld()).agregaPunto(getX(), getY(), false); ((WActividades) getWorld()).mousePresionado = true; } }
public void act() { if (Greenfoot.mouseDragged(this)) { if (!scaled) { board.setFront(this); scaled = true; scale(); } MouseInfo info = Greenfoot.getMouseInfo(); toSpace = board.getFeld(info.getY(), info.getX()); if (toSpace != null) { setLocation(info.getX(), info.getY()); } } else if (Greenfoot.mouseDragEnded(this)) { this.getImage().scale(origWidth, origHeight); scaled = false; if (isA && toSpace != null && toSpace.getReihe() == 1 && toSpace.getSpalte() == 'd') { board.setPlayerAChoice(staerke); } else if (!isA && toSpace != null && toSpace.getReihe() == 8 && toSpace.getSpalte() == 'd') { board.setPlayerBChoice(staerke); } else { setLocation(space.getWorldColumn(), space.getWorldRow()); } } }
/** * Update the lastState property. Should ideally be called on each World.act(), or at least before * getState() in a frame where mouse info is wanted. */ public void act() { MouseInfo mouseinfo = Greenfoot.getMouseInfo(); /* To-be properties of MouseState */ boolean held = lastState.held; boolean down = false; boolean up = false; boolean moved; Vector position; if (mouseinfo != null) { /* Get the new mouse position */ position = new Vector(mouseinfo.getX(), mouseinfo.getY()); /* We have moved if there is a difference between this mouse position and * the previous mouse position. */ moved = lastState.position == null || position.subtract(lastState.position).length() > 0.5; } else { /* mouseinfo == null */ /* Use the previous mouse position */ position = lastState.position; /* We haven't moved the mouse pointer. */ moved = false; } if (lastState.held) { /* Figure out if the mouse has been released. This has to be done * differently on Mac OS X, as MouseInfo contains different info in case * of mouse release on that platform. */ if (System.getProperty("os.name").equals("Mac OS X")) { if (Greenfoot.mouseClicked(null) || mouseinfo != null && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 1)) { up = true; held = false; } } else { /* TODO: Check if this behaves correctly in Windows */ if (Greenfoot.mouseClicked(concerning) || mouseinfo != null && (mouseinfo.getActor() != concerning || mouseinfo.getButton() != 0)) { up = true; held = false; } } } else { /* !lastState.held */ /* Figure out if mouse has been pressed. This is thankfully * cross-platform consistent. */ if (Greenfoot.mousePressed(concerning)) { down = true; held = true; } } /* Store the state in the lastState property. */ lastState = new MouseState(held, down, up, moved, position); }