/** Overrides <code>Graphics.draw3DRect</code>. */ public void draw3DRect(int x, int y, int width, int height, boolean raised) { DebugGraphicsInfo info = info(); if (debugLog()) { info() .log( toShortString() + " Drawing 3D rect: " + new Rectangle(x, y, width, height) + " Raised bezel: " + raised); } if (isDrawingBuffer()) { if (debugBuffered()) { Graphics debugGraphics = debugGraphics(); debugGraphics.draw3DRect(x, y, width, height, raised); debugGraphics.dispose(); } } else if (debugFlash()) { Color oldColor = getColor(); int i, count = (info.flashCount * 2) - 1; for (i = 0; i < count; i++) { graphics.setColor((i % 2) == 0 ? info.flashColor : oldColor); graphics.draw3DRect(x, y, width, height, raised); Toolkit.getDefaultToolkit().sync(); sleep(info.flashTime); } graphics.setColor(oldColor); } graphics.draw3DRect(x, y, width, height, raised); }
public void draw(Graphics g) { animate(); g.setColor(Color.black); g.fillRect(0, 0, dim.width, dim.height); g.setColor(Color.white); numpaint++; DebugPrinter dbg = new DebugPrinter(g, 50, 60); dbg.print( "Spring-mass demo by yigal irani, drag balls or create new ones by clicking inside box"); dbg.print("frame", numpaint); dbg.print("fps", 1 / timer.time_diff); Point top_left = point_by_vec(new Vec(-1, 1)); g.draw3DRect(top_left.x, top_left.y, screen_dist(2), screen_dist(2), true); for (int i = 0; i < springs.size(); i++) { Spring spring = springs.get2(i); Point p1 = point_by_vec(balls.get2(spring.start).pos); Point p2 = point_by_vec(balls.get2(spring.end).pos); g.drawLine(p1.x, p1.y, p2.x, p2.y); } for (int i = 0; i < balls.size(); i++) { Ball ball = balls.get2(i); Point p = point_by_vec(ball.pos); int screen_radius = screen_dist(RADIUS); g.setColor(Color.blue); g.fillOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.setColor(Color.white); g.drawOval(p.x - screen_radius, p.y - screen_radius, screen_radius * 2, screen_radius * 2); g.drawString("" + i, p.x, p.y); } }
public void paint(Graphics g) { Dimension dim = getSize(); g.draw3DRect(1, 1, dim.width - 3, dim.height - 3, true); g.setColor(Color.black); g.drawRect(0, 0, dim.width - 1, dim.height - 1); }
public void doPaintSquare(Graphics g) { int h = height; g.setColor(bgColor); int bx = text.length() == 0 ? 0 : 2; int by = text.length() == 0 ? 0 : (h - boxWidth) / 2 + 1; g.fillRect(bx + 2, by + 2, boxWidth - 4, boxWidth - 4); if (state || pressState) { Color c = Color.LightGray; if (!pressState) { if (!state) c = bgColor; else c = Color.Black; } Pen oldpen = g.setPen(new Pen(c, Pen.SOLID, 2)); g.drawLine(bx + 4, by + boxWidth - 5, bx + boxWidth - 5, by + 4); g.drawLine(bx + 4, by + boxWidth - 5, bx + 4, by + boxWidth - 10); // g.drawLine(bx+3,by+3,bx+boxWidth-5,by+boxWidth-5); // g.drawLine(bx+3,by+boxWidth-5,bx+boxWidth-5,by+3); g.setPen(oldpen); } g.draw3DRect( new Rect(bx, by, boxWidth, boxWidth), ButtonObject.checkboxEdge, true, null, Color.DarkGray); }
@Override public synchronized void paint(Graphics g) { Dimension d = getSize(); // Create the offscreen graphics context if (offGrfx == null || (offSize.width != d.width) || (offSize.height != d.height)) { offSize = d; offImage = createImage(d.width, d.height); offGrfx = offImage.getGraphics(); } // Paint the background with 3D effects offGrfx.setColor(getBackground()); offGrfx.fillRect(1, 1, d.width - 2, d.height - 2); offGrfx.draw3DRect(0, 0, d.width - 1, d.height - 1, raised); offGrfx.setColor(getForeground()); // Paint the clock if (digital) { drawDigitalClock(offGrfx); } else { drawAnalogClock(offGrfx); } // Paint the image onto the screen g.drawImage(offImage, 0, 0, null); }
public void paint(Graphics g) { Dimension size = getSize(); int top = VGAP; int bottom = size.height - 1 - VGAP; int height = bottom - top; g.setColor(getBackground()); for (int i = 0, x = HGAP; i < columns; i++, x += WIDTH + STEP) { g.draw3DRect(x, top, WIDTH, height, true); } }
/** *************************************************************************************** */ public void drawCell(Graphics g, boolean setPiece) { if (color != null) { g.setColor(color); g.fill3DRect(x, y, CELL_HEIGHT, CELL_WIDTH, true); } else { g.draw3DRect(x, y, CELL_HEIGHT, CELL_WIDTH, true); } /*if (p != null) { p.drawPiece(g, x, y, setPiece); }*/ }
// 重写paint方法 public void paint(Graphics g) { super.paint(g); // float lineWidth = 3.0f; // ((Graphics2D)g).setStroke(new BasicStroke(lineWidth)); // 将坦克的活动区域填充为默认黑色 g.fillRect(0, 0, 800, 600); this.drawTank(hero.getX(), hero.getY(), g, hero.getDirection(), 1); for (int i = 0; i < hero.bombs.size(); i++) { Bomb myBomb = hero.bombs.get(i); // 画出一颗子弹 if (myBomb != null && myBomb.isLive == true) { // float lineWidth = 2.0f; // ((Graphics2D) g).setStroke(new BasicStroke(lineWidth));//设置线条为粗线 g.draw3DRect(myBomb.x, myBomb.y, 2, 2, true); } if (myBomb.isLive == false) { hero.bombs.remove(myBomb); } } // 画出爆炸 for (int i = 0; i < baozhas.size(); i++) { BaoZha bz = baozhas.get(i); System.out.println("baozhas.size()= " + baozhas.size()); if (bz.life > 5) { g.drawImage(image3, bz.x, bz.y, 30, 30, this); } else if (bz.life > 3) { g.drawImage(image2, bz.x, bz.y, 30, 30, this); } else { g.drawImage(image1, bz.x, bz.y, 30, 30, this); } bz.liftDown(); if (bz.life == 0) { baozhas.remove(bz); } } // 画出敌人的坦克 for (int i = 0; i < ets.size(); i++) { EnemyTank et = ets.get(i); if (et.isLive) { this.drawTank(et.getX(), et.getY(), g, et.getDirection(), 0); } } }
public void TopDraw(Graphics g) { // draws 1st card in foundation if (getSizeDeck() > 0) { CardClass temporaryCard = getCard(0); temporaryCard.setCentre(getDeckCentreX(), getDeckCentreY()); temporaryCard.draw(g); } // if foundation empty - a large suit shape is drawn instead else { g.setColor(Color.white); g.fill3DRect(getDeckCentreX() - 35, getDeckCentreY() - 50, 70, 100, true); g.setColor(Color.black); g.draw3DRect(getDeckCentreX() - 35, getDeckCentreY() - 50, 70, 100, true); if (Suitfoundation == 'h') { HeartClass heart = new HeartClass(); heart.setHeight(30); heart.setCentre(getDeckCentreX(), getDeckCentreY()); heart.setColor(Color.red); heart.draw(g); } else if (Suitfoundation == 'd') { DiamondClass diamond = new DiamondClass(); diamond.setHeight(30); diamond.setCentre(getDeckCentreX(), getDeckCentreY()); diamond.setColor(Color.red); diamond.draw(g); } else if (Suitfoundation == 's') { SpadeClass spade = new SpadeClass(); spade.setHeight(30); spade.setCentre(getDeckCentreX(), getDeckCentreY()); spade.setColor(Color.black); spade.draw(g); } else if (Suitfoundation == 'c') { ClubClass club = new ClubClass(); club.setHeight(30); club.setCentre(getDeckCentreX(), getDeckCentreY()); club.setColor(Color.black); club.draw(g); } } }
public void paint(Graphics g) { Rectangle r = g.getClipBounds(); showStatus("x: " + r.x + " y: " + r.y + " w: " + r.width + " h: " + r.height); for (int i = 0; i < numRects; i++) { Point lhc = randomPoint(); // left hand corner Dimension size = randomDimension(); g.setColor(colors[(int) (Math.random() * 10)]); if (round) { if (fill) g.fillRoundRect( lhc.x, lhc.y, size.width, size.height, (int) (Math.random() * 250), (int) (Math.random() * 250)); else g.drawRoundRect( lhc.x, lhc.y, size.width, size.height, (int) (Math.random() * 250), (int) (Math.random() * 250)); } else if (threeD) { g.setColor(Color.lightGray); if (fill) g.fill3DRect(lhc.x, lhc.y, size.width, size.height, raise); else g.draw3DRect(lhc.x, lhc.y, size.width, size.height, raise); } else { if (fill) g.fillRect(lhc.x, lhc.y, size.width, size.height); else g.drawRect(lhc.x, lhc.y, size.width, size.height); } raise = raise ? false : true; } }
public void frostCake(Color myColor, Graphics myGraphics) { myGraphics.setColor(myColor); myGraphics.fill3DRect(15, 5, 200, 200, true); myGraphics.draw3DRect(15, 5, 200, 190, true); }
public void paint(Graphics g) { super.paint(g); // 画出我的坦克(到时再封装成函数) g.setColor(Color.darkGray); g.fillRect(0, 0, 400, 300); // 画出提示信息 this.showInfo(g); // 画出自己的坦克 if (myTank.alive) { this.drawTank(myTank.getX(), myTank.getY(), g, myTank.direct, 0); } // 绘制子弹 // 从bb中取出每一颗子弹并绘制(遍历) for (int i = 0; i < this.myTank.bb.size(); i++) { // 取出一颗子弹 Bullet myBullet = myTank.bb.get(i); // 下面是画出一颗子弹 if (myBullet != null && myBullet.alive == true) { g.draw3DRect(myBullet.x, myBullet.y, 2, 2, false); } // 判断子弹死亡之后从Vector移除 if (myBullet.alive == false) { myTank.bb.remove(myBullet); } } // 画出炸弹 for (int i = 0; i < bombs.size(); i++) { // System.out.println("bombs.size()="+bombs.size()); // 取出炸弹 Bomb bomb = bombs.get(i); // 不需要强转,因为用了泛型 // System.out.println("炸弹炸弹炸弹"+bomb); if (bomb.life > 6) { // 画出最大的效果 g.drawImage(image3, bomb.x, bomb.y, 30, 30, this); } else if (bomb.life > 3) { g.drawImage(image2, bomb.x, bomb.y, 30, 30, this); } else { g.drawImage(image1, bomb.x, bomb.y, 30, 30, this); } // 让bomb的生命值减小 bomb.lifeDown(); // 如果炸弹值生命值为零,就把炸弹从Vector中去掉 if (bomb.life == 0) { bombs.remove(bomb); } } // 画出敌人的坦克 for (int i = 0; i < enemySize; i++) { EnemyTank et = enemyTanks.get(i); if (et.alive) { this.drawTank(et.getX(), et.getY(), g, et.direct, 1); // 再画出敌人的子弹 for (int j = 0; j < et.bb.size(); j++) { // 取出一颗子弹 Bullet enemyBullet = et.bb.get(j); if (enemyBullet.alive) { g.draw3DRect(enemyBullet.x, enemyBullet.y, 1, 1, false); } else { // 如果敌人的坦克死亡就从Vector去掉 et.bb.remove(enemyBullet); } } } } }
public void draw3DRect(int x, int y, int width, int height, boolean raised) { super.draw3DRect(x, y, width, height, raised); }