/////////////////////////////////////// // Visualize private void playOutSoundAndParticles() { world.playSound( location, Sound.EXPLODE, 4, (1.0F + (random.nextFloat() - random.nextFloat()) * 0.2F) * 0.7F); if (this.power >= 2.0F && this.breakBlocks) { // send huge explosion world.spigot().playEffect(location, Effect.EXPLOSION_HUGE); } else { // send large explosion world.spigot().playEffect(location, Effect.EXPLOSION_LARGE); } }