/** * This method is called when the SceneGraph becomes live. All characters used by this.string are * tesselated in this method, to avoid wait during traversal and rendering. */ @Override void setLive(boolean inBackgroundGroup, int refCount) { // Tesselate all character data and update character transforms updateCharacterData(); super.doSetLive(inBackgroundGroup, refCount); super.markAsLive(); }
@Override void setLive(boolean inBackgroundGroup, int refCount) { super.doSetLive(inBackgroundGroup, refCount); if (texture != null) { texture.setLive(inBackgroundGroup, refCount); } if (depthComponent != null) { depthComponent.setLive(inBackgroundGroup, refCount); } isEditable = source.getCapability(Raster.ALLOW_OFFSET_WRITE) || source.getCapability(Raster.ALLOW_POSITION_WRITE) || ((type & Raster.RASTER_COLOR) != 0 && source.getCapability(Raster.ALLOW_IMAGE_WRITE)) || ((type & Raster.RASTER_DEPTH) != 0 && source.getCapability(Raster.ALLOW_DEPTH_COMPONENT_WRITE)) || source.getCapability(Raster.ALLOW_SIZE_WRITE); super.markAsLive(); }