@Override public boolean touchDown(int x, int y, int pointer, int button) { collisionRay = cam.getPickRay(x, y); if (numPlayers > 0 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP1) && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = true; pointerP1 = pointer; touchedP1 = true; } if (numPlayers > 1 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP2) && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = true; pointerP2 = pointer; touchedP2 = true; } if (numPlayers > 2 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP3) && GameInstance.getInstance().factorys.size > 2) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = true; pointerP3 = pointer; touchedP3 = true; } if (numPlayers > 3 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP4) && GameInstance.getInstance().factorys.size > 3) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = true; pointerP4 = pointer; touchedP4 = true; } return false; }
@Override public boolean keyUp(int keycode) { if (numPlayers > 0 && keycode == Input.Keys.A && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = false; } if (numPlayers > 1 && keycode == Input.Keys.F && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = false; } if (numPlayers > 2 && keycode == Input.Keys.H && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = false; } if (numPlayers > 3 && keycode == Input.Keys.L && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = false; } return false; }
@Override public boolean keyDown(int keycode) { if (keycode == Input.Keys.BACK) { gameOver = true; gameOverTimer = 0; } if (keycode == Input.Keys.ESCAPE) { gameOver = true; gameOverTimer = 0; } if (numPlayers > 0 && keycode == Input.Keys.A && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = true; touchedP1 = true; } if (numPlayers > 1 && keycode == Input.Keys.F && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = true; touchedP2 = true; } if (numPlayers > 2 && keycode == Input.Keys.H && GameInstance.getInstance().factorys.size > 2) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = true; touchedP3 = true; } if (numPlayers > 3 && keycode == Input.Keys.L && GameInstance.getInstance().factorys.size > 3) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = true; touchedP4 = true; } if (GameInstance.getInstance().debugMode) { if (keycode == Input.Keys.F8) { try { ScreenshotSaver.saveScreenshot("screenshot"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return false; }
@Override public boolean touchUp(int x, int y, int pointer, int button) { collisionRay = cam.getPickRay(x, y); if (numPlayers > 0 && pointer == pointerP1 && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = false; pointerP1 = -1; } if (numPlayers > 1 && pointer == pointerP2 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = false; pointerP2 = -1; } if (numPlayers > 2 && pointer == pointerP3 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = false; pointerP3 = -1; } if (numPlayers > 3 && pointer == pointerP4 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = false; pointerP4 = -1; } return false; }
public GameScreen(Game game, Array<Integer> playerList, Array<Integer> cpuList) { super(game); Gdx.input.setCatchBackKey(true); Gdx.input.setInputProcessor(this); cam = new OrthographicCamera(width, height); cam.position.x = 400; cam.position.y = 240; cam.update(); numPlayers = playerList.size; if (numPlayers == 1) { touchAreaP1 = new BoundingBox( new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width), -((this.height - 480) / 2) + this.height, 0)); } else if (numPlayers == 2) { touchAreaP1 = new BoundingBox( new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + this.height, 0)); touchAreaP2 = new BoundingBox( new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + this.width, -((this.height - 480) / 2) + this.height, 0)); } else if (numPlayers == 3) { touchAreaP1 = new BoundingBox( new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + (this.height / 2), 0)); touchAreaP2 = new BoundingBox( new Vector3( -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + this.height, 0)); touchAreaP3 = new BoundingBox( new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + this.width, -((this.height - 480) / 2) + this.height, 0)); } else if (numPlayers == 4) { touchAreaP1 = new BoundingBox( new Vector3(-((this.width - 800) / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + (this.height / 2), 0)); touchAreaP2 = new BoundingBox( new Vector3( -((this.width - 800) / 2), -((this.height - 480) / 2) + (this.height / 2), 0), new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + this.height, 0)); touchAreaP3 = new BoundingBox( new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2), 0), new Vector3( -((this.width - 800) / 2) + this.width, -((this.height - 480) / 2) + (this.height / 2), 0)); touchAreaP4 = new BoundingBox( new Vector3( -((this.width - 800) / 2) + (this.width / 2), -((this.height - 480) / 2) + (this.height / 2), 0), new Vector3( -((this.width - 800) / 2) + this.width, -((this.height - 480) / 2) + this.height, 0)); } // camera = new OrthographicCamera(800, 480); // camera.translate(400, 240, 0); if (playerList.size + cpuList.size != 3) { POSITIONS.add(new Vector2(150, 180)); POSITIONS.add(new Vector2(450, 180)); POSITIONS.add(new Vector2(300, 335)); POSITIONS.add(new Vector2(300, 25)); } else { POSITIONS.add(new Vector2(170, 92)); POSITIONS.add(new Vector2(432, 100)); POSITIONS.add(new Vector2(300, 335)); } // Fade blackFade = Resources.getInstance().blackFade; fadeBatch = new SpriteBatch(); fadeBatch.getProjectionMatrix().setToOrtho2D(0, 0, 2, 2); stouchAreaP1 = Resources.getInstance().touchArea1; stouchAreaP2 = Resources.getInstance().touchArea2; stouchAreaP3 = Resources.getInstance().touchArea3; stouchAreaP4 = Resources.getInstance().touchArea4; if (playerList.size > 0 && playerList.get(0) == 1) { p1 = Resources.getInstance().factoryP1Small; } else if (playerList.size > 0 && playerList.get(0) == 2) { p1 = Resources.getInstance().factoryP2Small; } else if (playerList.size > 0 && playerList.get(0) == 3) { p1 = Resources.getInstance().factoryP3Small; } else if (playerList.size > 0 && playerList.get(0) == 4) { p1 = Resources.getInstance().factoryP4Small; } if (playerList.size > 1 && playerList.get(1) == 1) { p2 = Resources.getInstance().factoryP1Small; } else if (playerList.size > 1 && playerList.get(1) == 2) { p2 = Resources.getInstance().factoryP2Small; } else if (playerList.size > 1 && playerList.get(1) == 3) { p2 = Resources.getInstance().factoryP3Small; } else if (playerList.size > 1 && playerList.get(1) == 4) { p2 = Resources.getInstance().factoryP4Small; } if (playerList.size > 2 && playerList.get(2) == 1) { p3 = Resources.getInstance().factoryP1Small; } else if (playerList.size > 2 && playerList.get(2) == 2) { p3 = Resources.getInstance().factoryP2Small; } else if (playerList.size > 2 && playerList.get(2) == 3) { p3 = Resources.getInstance().factoryP3Small; } else if (playerList.size > 2 && playerList.get(2) == 4) { p3 = Resources.getInstance().factoryP4Small; } if (playerList.size > 3 && playerList.get(3) == 1) { p4 = Resources.getInstance().factoryP1Small; } else if (playerList.size > 3 && playerList.get(3) == 2) { p4 = Resources.getInstance().factoryP2Small; } else if (playerList.size > 3 && playerList.get(3) == 3) { p4 = Resources.getInstance().factoryP3Small; } else if (playerList.size > 3 && playerList.get(3) == 4) { p4 = Resources.getInstance().factoryP4Small; } if (playerList.size > 0) p1.setScale(.2f); if (playerList.size > 1) p2.setScale(.2f); if (playerList.size > 2) p3.setScale(.2f); if (playerList.size > 3) p4.setScale(.2f); if (playerList.size > 0) p1.rotate(-90); if (playerList.size > 1) p2.rotate(90); if (playerList.size > 2) p3.rotate(-90); if (playerList.size > 3) p4.rotate(90); stouchAreaP1.setRotation(-90); stouchAreaP2.setRotation(90); stouchAreaP1.setRotation(-90); stouchAreaP2.setRotation(90); gameBatch = new SpriteBatch(); gameBatch.getProjectionMatrix().set(cam.combined); // init player positions // Array<Vector2> positons = generatePositions(numPlayers + 1); int currentPos = 0; for (int i = 0; i < playerList.size; ++i) { Vector2 temp1 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y); Vector2 temp2 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y); Vector2 facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); playerProduction = new PlayerProduction(playerList.get(i), POSITIONS.get(currentPos), facing); GameInstance.getInstance().factorys.add(playerProduction); ++currentPos; } for (int i = 0; i < cpuList.size; ++i) { Vector2 temp1 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y); Vector2 temp2 = new Vector2(POSITIONS.get(currentPos).x, POSITIONS.get(currentPos).y); Vector2 facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); if (GameInstance.getInstance().difficultyConfig == 0) { enemyProduction = new EasyEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing); } else if (GameInstance.getInstance().difficultyConfig == 1) { enemyProduction = new MediumEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing); } else { enemyProduction = new HardEnemyProduction(cpuList.get(i), POSITIONS.get(currentPos), facing); } GameInstance.getInstance().factorys.add(enemyProduction); ++currentPos; } // // add cpu if only one player plays // if (idP2 == -1) { // temp1 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y); // temp2 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y); // facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); // if(GameInstance.getInstance().difficultyConfig == 0) { // enemyProduction = new EasyEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing); // } else if(GameInstance.getInstance().difficultyConfig == 1) { // enemyProduction = new MediumEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing); // } else { // enemyProduction = new HardEnemyProduction((idP1+1)%4, POSITIONS.get(1), facing); // } // GameInstance.getInstance().factorys.add(enemyProduction); // touchedP2 = true; // touchFadeP2 = 0; // // temp1 = new Vector2(POSITIONS.get(2).x, POSITIONS.get(2).y); // temp2 = new Vector2(POSITIONS.get(2).x, POSITIONS.get(2).y); // facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); // if(GameInstance.getInstance().difficultyConfig == 0) { // enemyProduction = new EasyEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing); // } else if(GameInstance.getInstance().difficultyConfig == 1) { // enemyProduction = new MediumEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing); // } else { // enemyProduction = new HardEnemyProduction((idP1+2)%4, POSITIONS.get(2), facing); // } // GameInstance.getInstance().factorys.add(enemyProduction); // touchedP2 = true; // touchFadeP2 = 0; // // temp1 = new Vector2(POSITIONS.get(3).x, POSITIONS.get(3).y); // temp2 = new Vector2(POSITIONS.get(3).x, POSITIONS.get(3).y); // facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); // if(GameInstance.getInstance().difficultyConfig == 0) { // enemyProduction = new EasyEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing); // } else if(GameInstance.getInstance().difficultyConfig == 1) { // enemyProduction = new MediumEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing); // } else { // enemyProduction = new HardEnemyProduction((idP1+3)%4, POSITIONS.get(3), facing); // } // GameInstance.getInstance().factorys.add(enemyProduction); // touchedP2 = true; // touchFadeP2 = 0; // } else { // temp1 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y); // temp2 = new Vector2(POSITIONS.get(1).x, POSITIONS.get(1).y); // facing = new Vector2(-temp1.sub(CENTER).y, temp2.sub(CENTER).x).nor(); // playerProduction = new PlayerProduction(idP2, POSITIONS.get(1), facing); // GameInstance.getInstance().factorys.add(playerProduction); // } Gdx.gl.glDisable(GL20.GL_CULL_FACE); Gdx.gl.glDisable(GL20.GL_DEPTH_TEST); }
@Override public void render(float delta) { delta = Math.min(0.06f, delta); backgroundFX.render(); Collision.collisionCheck(); gameBatch.begin(); // Bubbles GameInstance.getInstance().bubbleParticles.draw(gameBatch); GameInstance.getInstance().bigBubbleParticles.draw(gameBatch); // Factorys for (Ship ship : GameInstance.getInstance().factorys) { if (ship.alive) { ship.draw(gameBatch); } else { GameInstance.getInstance().factorys.removeValue(ship, true); if (GameInstance.getInstance().factorys.size < 2) gameOver = true; } } // Frigate for (Ship ship : GameInstance.getInstance().frigates) { if (ship.alive) { ship.draw(gameBatch); } else { GameInstance.getInstance().frigates.removeValue(ship, true); } } // Bomber for (Ship ship : GameInstance.getInstance().bombers) { if (ship.alive) { ship.draw(gameBatch); } else { GameInstance.getInstance().bombers.removeValue(ship, true); } } // Fighter for (Ship ship : GameInstance.getInstance().fighters) { if (ship.alive) { ship.draw(gameBatch); } else { GameInstance.getInstance().fighters.removeValue(ship, true); } } // Laser for (Ship ship : GameInstance.getInstance().bullets) { if (ship.alive) { ship.draw(gameBatch); } else { GameInstance.getInstance().bullets.removeValue((Bullet) ship, true); } } // Explosions GameInstance.getInstance().sparkParticles.draw(gameBatch); GameInstance.getInstance().explosionParticles.draw(gameBatch); // font.draw(gameBatch, "fps: " + Gdx.graphics.getFramesPerSecond(), 10, 30); gameBatch.end(); // show touch area notification if (numPlayers > 0 && touchedP1) { touchFadeP1 = Math.max(touchFadeP1 - delta / 2.f, 0); } if (numPlayers > 0 && (!touchedP1 || touchFadeP1 > 0)) { gameBatch.begin(); stouchAreaP1.setColor( stouchAreaP1.getColor().r, stouchAreaP1.getColor().g, stouchAreaP1.getColor().b, touchFadeP1); stouchAreaP1.draw(gameBatch); p1.setColor(p1.getColor().r, p1.getColor().g, p1.getColor().b, touchFadeP1); p1.draw(gameBatch); gameBatch.end(); } if (numPlayers > 1 && touchedP2) { touchFadeP2 = Math.max(touchFadeP2 - delta / 2.f, 0); } if (numPlayers > 1 && (!touchedP2 || touchFadeP2 > 0)) { gameBatch.begin(); stouchAreaP2.setColor( stouchAreaP2.getColor().r, stouchAreaP2.getColor().g, stouchAreaP2.getColor().b, touchFadeP2); stouchAreaP2.draw(gameBatch); p2.setColor(p2.getColor().r, p2.getColor().g, p2.getColor().b, touchFadeP2); p2.draw(gameBatch); gameBatch.end(); } if (numPlayers > 2 && touchedP3) { touchFadeP3 = Math.max(touchFadeP3 - delta / 2.f, 0); } if (numPlayers > 2 && (!touchedP3 || touchFadeP3 > 0)) { gameBatch.begin(); stouchAreaP3.setColor( stouchAreaP3.getColor().r, stouchAreaP3.getColor().g, stouchAreaP3.getColor().b, touchFadeP3); stouchAreaP3.draw(gameBatch); p3.setColor(p3.getColor().r, p3.getColor().g, p3.getColor().b, touchFadeP3); p3.draw(gameBatch); gameBatch.end(); } if (numPlayers > 3 && touchedP4) { touchFadeP4 = Math.max(touchFadeP4 - delta / 2.f, 0); } if (numPlayers > 3 && (!touchedP4 || touchFadeP4 > 0)) { gameBatch.begin(); stouchAreaP4.setColor( stouchAreaP4.getColor().r, stouchAreaP4.getColor().g, stouchAreaP4.getColor().b, touchFadeP4); stouchAreaP4.draw(gameBatch); p4.setColor(p4.getColor().r, p4.getColor().g, p4.getColor().b, touchFadeP4); p4.draw(gameBatch); gameBatch.end(); } if (!gameOver && fade > 0 && fade < 100) { fade = Math.max(fade - delta / 2.f, 0); fadeBatch.begin(); blackFade.setColor( blackFade.getColor().r, blackFade.getColor().g, blackFade.getColor().b, fade); blackFade.draw(fadeBatch); fadeBatch.end(); } if (gameOver) { gameOverTimer -= delta; } if (gameOver && gameOverTimer <= 0) { fade = Math.min(fade + delta / 2.f, 1); fadeBatch.begin(); blackFade.setColor( blackFade.getColor().r, blackFade.getColor().g, blackFade.getColor().b, fade); blackFade.draw(fadeBatch); fadeBatch.end(); if (fade >= 1) game.setScreen(new MainMenu(game)); } // shapeRenderer.setProjectionMatrix(cam.combined); // // shapeRenderer.begin(ShapeType.Line); // shapeRenderer.setColor(1, 1, 0, 1); // shapeRenderer.line(touchAreaP1.min.x, touchAreaP1.min.y, touchAreaP1.max.x, // touchAreaP1.max.y); // shapeRenderer.line(touchAreaP2.min.x, touchAreaP2.min.y, touchAreaP2.max.x, // touchAreaP2.max.y); // shapeRenderer.line(touchAreaP3.min.x, touchAreaP3.min.y, touchAreaP3.max.x, // touchAreaP3.max.y); // shapeRenderer.line(touchAreaP4.min.x, touchAreaP4.min.y, touchAreaP4.max.x, // touchAreaP4.max.y); // shapeRenderer.end(); }