@Override public boolean onKeyDown(int keyCode, KeyEvent event) { // TODO Auto-generated method stub switch (keyCode) { case KeyEvent.KEYCODE_VOLUME_UP: mGameView.y -= 3; break; case KeyEvent.KEYCODE_VOLUME_DOWN: mGameView.y += 3; break; case KeyEvent.KEYCODE_DPAD_DOWN: mGameView.y += 3; break; case KeyEvent.KEYCODE_DPAD_UP: mGameView.y -= 3; break; case KeyEvent.KEYCODE_DPAD_LEFT: mGameView.x -= 3; break; case KeyEvent.KEYCODE_DPAD_RIGHT: mGameView.x += 3; break; } return false; }