public static void main(String[] args) {
    final Display display = new Display();
    Shell shell = new Shell(display);
    shell.setLayout(new FillLayout());
    Composite comp = new Composite(shell, SWT.NONE);
    comp.setLayout(new FillLayout());
    GLData data = new GLData();
    data.doubleBuffer = true;
    final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data);

    canvas.setCurrent();
    try {
      GLContext.useContext(canvas);
    } catch (LWJGLException e) {
      e.printStackTrace();
    }

    canvas.addListener(
        SWT.Resize,
        event -> {
          Rectangle bounds = canvas.getBounds();
          float fAspect = (float) bounds.width / (float) bounds.height;
          canvas.setCurrent();
          try {
            GLContext.useContext(canvas);
          } catch (LWJGLException e) {
            e.printStackTrace();
          }
          GL11.glViewport(0, 0, bounds.width, bounds.height);
          GL11.glMatrixMode(GL11.GL_PROJECTION);
          GL11.glLoadIdentity();
          GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
          GL11.glMatrixMode(GL11.GL_MODELVIEW);
          GL11.glLoadIdentity();
        });

    GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glColor3f(1.0f, 0.0f, 0.0f);
    GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
    GL11.glClearDepth(1.0);
    GL11.glLineWidth(2);
    GL11.glEnable(GL11.GL_DEPTH_TEST);

    shell.setText("SWT/LWJGL Example");
    shell.setSize(640, 480);
    shell.open();

    final Runnable run =
        new Runnable() {
          int rot = 0;

          @Override
          public void run() {
            if (!canvas.isDisposed()) {
              canvas.setCurrent();
              try {
                GLContext.useContext(canvas);
              } catch (LWJGLException e) {
                e.printStackTrace();
              }
              GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
              GL11.glClearColor(.3f, .5f, .8f, 1.0f);
              GL11.glLoadIdentity();
              GL11.glTranslatef(0.0f, 0.0f, -10.0f);
              float frot = rot;
              GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
              GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
              rot++;
              GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
              GL11.glColor3f(0.9f, 0.9f, 0.9f);
              drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15);
              canvas.swapBuffers();
              display.asyncExec(this);
            }
          }
        };
    canvas.addListener(SWT.Paint, event -> run.run());
    display.asyncExec(run);

    while (!shell.isDisposed()) {
      if (!display.readAndDispatch()) display.sleep();
    }
    display.dispose();
  }
Exemple #2
0
 public void startGame() throws LWJGLException {
   if (mcCanvas != null) {
     Graphics g = mcCanvas.getGraphics();
     if (g != null) {
       g.setColor(Color.BLACK);
       g.fillRect(0, 0, displayWidth, displayHeight);
       g.dispose();
     }
     Display.setParent(mcCanvas);
   } else if (fullscreen) {
     Display.setFullscreen(true);
     displayWidth = Display.getDisplayMode().getWidth();
     displayHeight = Display.getDisplayMode().getHeight();
     if (displayWidth <= 0) {
       displayWidth = 1;
     }
     if (displayHeight <= 0) {
       displayHeight = 1;
     }
   } else {
     Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight));
   }
   Display.setTitle("Minecraft Minecraft Beta 1.7.3");
   try {
     Display.create();
   } catch (LWJGLException lwjglexception) {
     lwjglexception.printStackTrace();
     try {
       Thread.sleep(1000L);
     } catch (InterruptedException interruptedexception) {
     }
     Display.create();
   }
   mcDataDir = getMinecraftDir();
   saveLoader = new SaveConverterMcRegion(new File(mcDataDir, "saves"));
   gameSettings = new GameSettings(this, mcDataDir);
   texturePackList = new TexturePackList(this, mcDataDir);
   renderEngine = new RenderEngine(texturePackList, gameSettings);
   fontRenderer = new FontRenderer(gameSettings, "/font/default.png", renderEngine);
   ColorizerWater.func_28182_a(renderEngine.func_28149_a("/misc/watercolor.png"));
   ColorizerGrass.func_28181_a(renderEngine.func_28149_a("/misc/grasscolor.png"));
   ColorizerFoliage.func_28152_a(renderEngine.func_28149_a("/misc/foliagecolor.png"));
   entityRenderer = new EntityRenderer(this);
   RenderManager.instance.itemRenderer = new ItemRenderer(this);
   statFileWriter = new StatFileWriter(session, mcDataDir);
   AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this));
   loadScreen();
   Keyboard.create();
   Mouse.create();
   mouseHelper = new MouseHelper(mcCanvas);
   try {
     Controllers.create();
   } catch (Exception exception) {
     exception.printStackTrace();
   }
   checkGLError("Pre startup");
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glShadeModel(7425 /*GL_SMOOTH*/);
   GL11.glClearDepth(1.0D);
   GL11.glEnable(2929 /*GL_DEPTH_TEST*/);
   GL11.glDepthFunc(515);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   GL11.glCullFace(1029 /*GL_BACK*/);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   checkGLError("Startup");
   glCapabilities = new OpenGlCapsChecker();
   sndManager.loadSoundSettings(gameSettings);
   renderEngine.registerTextureFX(textureLavaFX);
   renderEngine.registerTextureFX(textureWaterFX);
   renderEngine.registerTextureFX(new TexturePortalFX());
   renderEngine.registerTextureFX(new TextureCompassFX(this));
   renderEngine.registerTextureFX(new TextureWatchFX(this));
   renderEngine.registerTextureFX(new TextureWaterFlowFX());
   renderEngine.registerTextureFX(new TextureLavaFlowFX());
   renderEngine.registerTextureFX(new TextureFlamesFX(0));
   renderEngine.registerTextureFX(new TextureFlamesFX(1));
   renderGlobal = new RenderGlobal(this, renderEngine);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   effectRenderer = new EffectRenderer(theWorld, renderEngine);
   try {
     downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this);
     downloadResourcesThread.start();
   } catch (Exception exception1) {
   }
   checkGLError("Post startup");
   ingameGUI = new GuiIngame(this);
   if (serverName != null) {
     displayGuiScreen(new GuiConnecting(this, serverName, serverPort));
   } else {
     displayGuiScreen(new GuiMainMenu());
   }
 }