/**
  * Checks if the player has a certain amount (or more) of a specified food
  *
  * @param food - Specified food
  * @param amount - Amount to check for
  * @return boolean
  */
 public boolean hasFood(Food food, int amount) {
   if (food.getStack() >= amount) {
     return true;
   } else {
     return false;
   }
 }
 /**
  * Removes the amount of food to its stack
  *
  * @param food - Food to control
  * @param amount - Amount to decrease by
  */
 public void removeFood(Food food, int amount) {
   food.setStack(food.getStack() - amount);
   Sys.print(amount + " " + food.getName() + " was removed from your inventory!");
 }
 /**
  * Adds the amount of food to its stack
  *
  * @param food - Food to control
  * @param amount - Amount to increase by
  */
 public void addFood(Food food, int amount) {
   food.setStack(food.getStack() + amount);
   Sys.print(amount + " " + food.getName() + " was added to your inventory!");
 }