/** * This function is used when two same-species animals in 'love mode' breed to generate the new * baby animal. */ public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal) { EntityOcelot var2 = new EntityOcelot(this.worldObj); if (this.isTamed()) { var2.setOwner(this.getOwnerName()); var2.setTamed(true); var2.setTameSkin(this.func_48375_r()); } return var2; }