/**
   * This function is used when two same-species animals in 'love mode' breed to generate the new
   * baby animal.
   */
  public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal) {
    EntityOcelot var2 = new EntityOcelot(this.worldObj);

    if (this.isTamed()) {
      var2.setOwner(this.getOwnerName());
      var2.setTamed(true);
      var2.setTameSkin(this.func_48375_r());
    }

    return var2;
  }