Exemple #1
0
 private int getNextYForEnemy(int x, int y, DataPoint dp) {
   double dist = computeDistance(x, y, dp.getCoordX(), dp.getCoordY());
   if (dist <= ENEMY_DIST_BY_TURN) {
     return dp.getCoordY();
   } else {
     return (int) (y + ((dp.getCoordY() - y) * ENEMY_DIST_BY_TURN / dist));
   }
 }
Exemple #2
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 private int getNextYForEnemy(Enemy en, DataPoint dp) {
   double dist = computeDistance(en.getCoordX(), en.getCoordY(), dp.getCoordX(), dp.getCoordY());
   if (dist <= ENEMY_DIST_BY_TURN) {
     return dp.getCoordY();
   } else {
     return (int)
         (en.getCoordY() + ((dp.getCoordY() - en.getCoordY()) * ENEMY_DIST_BY_TURN / dist));
   }
 }
Exemple #3
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 private DataPoint findClosestDPForEnemy(Enemy en) {
   DataPoint closestDataPoint = null;
   int closestDistanceFromDP = 0;
   for (DataPoint dp : dataPointList) {
     int dist =
         computeDistance(
             getNextXForEnemy(en, dp), getNextYForEnemy(en, dp), dp.getCoordX(), dp.getCoordY());
     if (closestDistanceFromDP == 0) {
       closestDistanceFromDP = dist;
       closestDataPoint = dp;
     } else {
       if (dist < closestDistanceFromDP) {
         closestDistanceFromDP = dist;
         closestDataPoint = dp;
       }
     }
   }
   return closestDataPoint;
 }
Exemple #4
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 private int getLeftTurnNumberBeforeEnemyReachData(Enemy en, DataPoint dp) {
   int dist =
       computeDistance(
           getNextXForEnemy(en, dp), getNextYForEnemy(en, dp), dp.getCoordX(), dp.getCoordY());
   return Math.round(dist / ENEMY_DIST_BY_TURN);
 }