Exemple #1
0
  protected void keyRepeated(int keyCode) {
    int x = getGameAction(keyCode);

    if (x == Canvas.UP
        || x == Canvas.DOWN
        || x == Canvas.LEFT
        || x == Canvas.RIGHT
        || keyCode == Canvas.KEY_NUM2
        || keyCode == Canvas.KEY_NUM4
        || keyCode == Canvas.KEY_NUM6
        || keyCode == Canvas.KEY_NUM8) {
      keyPressed(keyCode);
      if (lastArrowKey == x) {
        cm.incCurserSpeed();
      } else {
        cm.resetCurserSpeed();
      }
      lastArrowKey = x;
    }

    //        if (x == Canvas.UP || x == Canvas.DOWN || x == Canvas.LEFT || x == Canvas.RIGHT) {
    //
    //            if (lastArrowKey == x) {
    //                cm.incCurserSpeed();
    //            } else {
    //                cm.resetCurserSpeed();
    //            }
    //            lastArrowKey = x;
    //        }
  }