public void ClearPlayers() {
   if (usertablemodel != null) {
     usertablemodel.clear();
     UpdateCountLabel();
   }
   players.clear();
 }
 /** @param p */
 public void RemovePlayer(final CPlayer p) {
   players.add(p);
   if (usertablemodel != null) {
     usertablemodel.RemovePlayer(p);
     UpdateCountLabel();
   }
 }
 /** @param p */
 public void AddPlayer(final CPlayer p) {
   //
   players.add(p);
   if (usertablemodel != null) {
     usertablemodel.AddPlayer(p);
     UpdateCountLabel();
   }
 }
 public int PlayerCount() {
   return usertablemodel.getRowCount();
 }