public void ClearPlayers() { if (usertablemodel != null) { usertablemodel.clear(); UpdateCountLabel(); } players.clear(); }
/** @param p */ public void RemovePlayer(final CPlayer p) { players.add(p); if (usertablemodel != null) { usertablemodel.RemovePlayer(p); UpdateCountLabel(); } }
/** @param p */ public void AddPlayer(final CPlayer p) { // players.add(p); if (usertablemodel != null) { usertablemodel.AddPlayer(p); UpdateCountLabel(); } }
public int PlayerCount() { return usertablemodel.getRowCount(); }