public void rotation(final double theAngle, final CCVector3 theAxis) { _myMatrix.fromAngleNormalAxis(theAngle, theAxis); updateFlags(true); // rotation(new CCQuaternion().applyRotation(theAngle, theAxis.x, theAxis.y, theAxis.z)); }
public void rotation( final double theAngle, final double theX, final double theY, final double theZ) { _myMatrix.fromAngleNormalAxis(theAngle, theX, theY, theZ); updateFlags(true); // rotation(new CCQuaternion().applyRotation(theAngle, theX, theY, theZ)); }