public BiomeGenBog(int par1) { super(par1); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 12; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.mushroomsPerChunk = 8; customBiomeDecorator.grassPerChunk = 5; customBiomeDecorator.bushesPerChunk = 6; customBiomeDecorator.mudPerChunk = 2; customBiomeDecorator.mudPerChunk2 = 2; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.algaePerChunk = 2; customBiomeDecorator.waterlilyPerChunk = 4; customBiomeDecorator.reedsBOPPerChunk = 8; customBiomeDecorator.blueMilksPerChunk = 1; customBiomeDecorator.waterLakesPerChunk = 6; customBiomeDecorator.wheatGrassPerChunk = 3; customBiomeDecorator.poisonWaterPerChunk = 2; customBiomeDecorator.waterReedsPerChunk = 8; customBiomeDecorator.shrubsPerChunk = 10; customBiomeDecorator.generatePumpkins = false; }
@SuppressWarnings("unchecked") public BiomeGenOminousWoods(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 10; customBiomeDecorator.grassPerChunk = 1; customBiomeDecorator.flowersPerChunk = -999; // customBiomeDecorator.deathbloomsPerChunk = 1; customBiomeDecorator.mushroomsPerChunk = 8; customBiomeDecorator.reedsPerChunk = -999; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; // customBiomeDecorator.thornsPerChunk = 9; // customBiomeDecorator.poisonIvyPerChunk = 3; // customBiomeDecorator.poisonWaterPerChunk = 15; waterColorMultiplier = 1973030; spawnableMonsterList.clear(); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 9, 1, 2)); spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 10, 1, 4)); spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, 8)); }
public BiomeGenMountain(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 3; // customBiomeDecorator.berryBushesPerChunk = 3; }
public BiomeGenPasture(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 0; customBiomeDecorator.grassPerChunk = 999; customBiomeDecorator.flowersPerChunk = -999; spawnableCreatureList.clear(); }
public BiomeGenMapleWoods(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 9; customBiomeDecorator.grassPerChunk = 1; customBiomeDecorator.wheatGrassPerChunk = 1; customBiomeDecorator.violetsPerChunk = 2; customBiomeDecorator.poisonIvyPerChunk = 1; customBiomeDecorator.shrubsPerChunk = 2; }
public BiomeGenVolcano(int par1) { super(par1); spawnableCreatureList.clear(); topBlock = (byte) Blocks.ashStone.get().blockID; fillerBlock = (byte) Blocks.ashStone.get().blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 1; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.grassPerChunk = -999; customBiomeDecorator.lavaLakesPerChunk = 50; customBiomeDecorator.generateAsh = true; }
public BiomeGenChaparral(int par1) { super(par1); spawnableCreatureList.clear(); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 8; customBiomeDecorator.grassPerChunk = 20; // customBiomeDecorator.bushesPerChunk = 10; // customBiomeDecorator.berryBushesPerChunk = 2; customBiomeDecorator.generateStoneInGrass = true; customBiomeDecorator.generatePumpkins = false; // customBiomeDecorator.carrotsPerChunk = 1; }
public BiomeGenMeadow(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.tinyFlowersPerChunk = 14; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.carrotsPerChunk = -999; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.generatePumpkins = false; }
public BiomeGenMeadow(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.tinyFlowersPerChunk = 14; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.carrotsPerChunk = 1; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.generatePumpkins = false; spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6)); }
public BiomeGenDunes(int par1) { super(par1); spawnableCreatureList.clear(); topBlock = (byte) Block.sand.blockID; fillerBlock = (byte) Block.sand.blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = -999; customBiomeDecorator.deadBushPerChunk = -999; customBiomeDecorator.cactiPerChunk = 1; // customBiomeDecorator.duneGrassPerChunk = 10; // customBiomeDecorator.desertSproutsPerChunk = 5; // customBiomeDecorator.aloePerChunk = 1; customBiomeDecorator.reedsPerChunk = -999; customBiomeDecorator.generateLakes = false; }
public BiomeGenMoor(int par1) { super(par1); spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = -999; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.grassPerChunk = 15; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.mudPerChunk = 1; customBiomeDecorator.mudPerChunk2 = 1; customBiomeDecorator.waterLakesPerChunk = 10; waterColorMultiplier = 5800566; customBiomeDecorator.generatePumpkins = false; }
public BiomeGenDeadSwamp(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 25; customBiomeDecorator.highGrassPerChunk = 1; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.reedsPerChunk = -999; customBiomeDecorator.mudPerChunk = 3; customBiomeDecorator.mudPerChunk2 = 3; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.reedsBOPPerChunk = 2; spawnableCreatureList.clear(); spawnableWaterCreatureList.clear(); waterColorMultiplier = 10661201; }
@SuppressWarnings("unchecked") public BiomeGenTropics(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 12; customBiomeDecorator.grassPerChunk = 7; customBiomeDecorator.wheatGrassPerChunk = 4; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.sandPerChunk = 50; customBiomeDecorator.sandPerChunk2 = 50; customBiomeDecorator.orangeFlowersPerChunk = 10; customBiomeDecorator.whiteFlowersPerChunk = 4; customBiomeDecorator.sunflowersPerChunk = 2; customBiomeDecorator.hibiscusPerChunk = 45; customBiomeDecorator.shrubsPerChunk = 4; customBiomeDecorator.generatePumpkins = false; spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); spawnableCreatureList.clear(); }