@Override
 public void endAndDisplayResult(GameResult result) {
   super.endAndDisplayResult(result);
   if (seconds <= 0) {
     gameText.setText(Float.toString(seconds).substring(0, 5));
     gameText.setColor(Color.GREEN);
   } else {
     gameText.setText("+" + Float.toString(seconds).substring(0, 4));
     gameText.setColor(Color.RED);
   }
 }
  @Override
  public void startGame() {
    super.startGame();

    C.SCENE.registerUpdateHandler(
        new IUpdateHandler() {
          public void onUpdate(float pSecondsElapsed) {
            seconds -= pSecondsElapsed;
            cycle();
          }

          public void reset() {}
        });
  }