@Override public void onUsingTick(ItemStack stack, EntityPlayer player, int count) { if (toolMaterial == ToolMaterial.EMERALD) { if (player.getHeldItem() != null && ZSSPlayerInfo.get(player).canBlock()) { Vec3 vec3 = player.getLookVec(); double dx = player.posX + vec3.xCoord * 2.0D; double dy = player.posY + player.getEyeHeight() + vec3.yCoord * 2.0D; double dz = player.posZ + vec3.zCoord * 2.0D; List<EntityFireball> list = player.worldObj.getEntitiesWithinAABB( EntityFireball.class, AxisAlignedBB.getBoundingBox(dx - 1, dy - 1, dz - 1, dx + 1, dy + 1, dz + 1)); for (EntityFireball fireball : list) { DamageSource source = DamageSource.causeFireballDamage(fireball, fireball.shootingEntity); if (canBlockDamage(stack, source) && fireball.attackEntityFrom(DamageSource.causePlayerDamage(player), 1.0F)) { fireball.getEntityData().setBoolean("isReflected", true); ZSSPlayerInfo.get(player).onAttackBlocked(stack, 1.0F); WorldUtils.playSoundAtEntity(player, Sounds.HAMMER, 0.4F, 0.5F); break; } } } } }
@Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if (ZSSPlayerInfo.get(player).canBlock()) { player.setItemInUse(stack, getMaxItemUseDuration(stack)); } return stack; }
/** * Called when the shield blocks an attack when held in the normal fashion (i.e. non-BG2) used by * Deku Shield to damage / destroy the stack and by Mirror Shield to reflect projectiles * * @return Return the amount of damage remaining, if any; 0 cancels the hurt event */ public float onBlock(EntityPlayer player, ItemStack shield, DamageSource source, float damage) { ZSSPlayerInfo.get(player).onAttackBlocked(shield, damage); WorldUtils.playSoundAtEntity(player, Sounds.HAMMER, 0.4F, 0.5F); float damageBlocked = damage; if (toolMaterial == ToolMaterial.WOOD) { if (source.isProjectile() && !source.isExplosion() && source.getSourceOfDamage() instanceof IProjectile) { if (ZSSMain.isBG2Enabled && player.getHeldItem() == shield && shield.getItem() instanceof IArrowCatcher) { if (((IArrowCatcher) shield.getItem()) .catchArrow(shield, player, (IProjectile) source.getSourceOfDamage())) { ((InventoryPlayerBattle) player.inventory).hasChanged = true; } } } else if (source instanceof IDamageAoE && ((IDamageAoE) source).isAoEDamage()) { damageBlocked *= magicReduction; } int dmg = Math.round(source.isFireDamage() ? damage + 10.0F : damage - 2.0F); if (dmg > 0) { shield.damageItem(dmg, player); if (shield.stackSize <= 0) { ForgeEventFactory.onPlayerDestroyItem(player, shield); if (ZSSMain.isBG2Enabled && BattlegearUtils.isPlayerInBattlemode(player)) { BattlegearUtils.setPlayerOffhandItem(player, null); } else { player.destroyCurrentEquippedItem(); } } } } else if (toolMaterial == ToolMaterial.EMERALD) { if (source.isProjectile() && !source.isExplosion() && source.getSourceOfDamage() != null) { float chance = (source.isMagicDamage() ? (1F / 3F) : 1.0F); if (source.getSourceOfDamage() instanceof IReflectable) { ((IReflectable) source.getSourceOfDamage()) .getReflectChance(shield, player, source.getEntity()); } if (player.worldObj.rand.nextFloat() < chance) { Entity projectile = null; try { projectile = source .getSourceOfDamage() .getClass() .getConstructor(World.class) .newInstance(player.worldObj); } catch (Exception e) {; } if (projectile != null) { NBTTagCompound data = new NBTTagCompound(); source.getSourceOfDamage().writeToNBT(data); projectile.readFromNBT(data); projectile.getEntityData().setBoolean("isReflected", true); projectile.posX -= projectile.motionX; projectile.posY -= projectile.motionY; projectile.posZ -= projectile.motionZ; double motionX = (double) (-MathHelper.sin(player.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(player.rotationPitch / 180.0F * (float) Math.PI)); double motionZ = (double) (MathHelper.cos(player.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(player.rotationPitch / 180.0F * (float) Math.PI)); double motionY = (double) (-MathHelper.sin(player.rotationPitch / 180.0F * (float) Math.PI)); TargetUtils.setEntityHeading( projectile, motionX, motionY, motionZ, 1.0F, 2.0F + (20.0F * player.worldObj.rand.nextFloat()), false); if (projectile instanceof IReflectable) { ((IReflectable) projectile) .onReflected(shield, player, source.getEntity(), source.getSourceOfDamage()); } player.worldObj.spawnEntityInWorld(projectile); } } else if (source.isUnblockable() || (source instanceof IDamageAoE && ((IDamageAoE) source).isAoEDamage())) { // failed to reflect projectile damageBlocked *= magicReduction; } } } else if (source.isUnblockable() || (source instanceof IDamageAoE && ((IDamageAoE) source).isAoEDamage())) { damageBlocked *= magicReduction; // default shield behavior blocks half damage from AoE magic attacks } return (damage - damageBlocked); }
@Override public boolean isUseableByPlayer(EntityPlayer player) { return ZSSPlayerInfo.get(player).getBorrowedMask() == null; }