public void deployLevel(int targetLevel) {
    currentPlayField = levelManager.skipToLevel(targetLevel);

    currentPlayField.setBackground(new ColorBackground(BACKGROUND_COLOR));

    resetPlayers();

    playerBlocks = new SpriteGroup("playerBlocks");
    levelBlocks = (currentPlayField.getGroup("levelBlockGroup"));

    currentPlayField.addGroup(playerBlocks);
    currentPlayField.addGroup(overlayGroup);

    // currentPlayField.addCollisionGroup(players, null, new TronBounds(
    //		currentPlayField.getBackground()));

  }
 public void initLevelManager() {
   levelManager = new LevelManager(this);
   String levelFilesDirectory = Resources.getString("levelFilesDirectory");
   String levelNamesFile = Resources.getString("levelNamesFile");
   levelManager.makeLevels(levelFilesDirectory, levelNamesFile);
 }