public void initialize() { currentTime.set(0.0); desiredTrajectoryTime.set(desiredTrajectoryTimeProvider.getValue()); yoInitialPosition.getFrameTupleIncludingFrame(initialPosition); initialPosition.changeFrame(circleFrame); if (rotateHandAngleAboutAxis) rotateInitialOrientation(finalOrientation, desiredRotationAngle.getDoubleValue()); else finalOrientation.setIncludingFrame(initialOrientation); finalOrientation.changeFrame(trajectoryFrame); yoFinalOrientation.set(finalOrientation); double x = initialPosition.getX(); double y = initialPosition.getY(); initialZ.set(initialPosition.getZ()); initialRadius.set(Math.sqrt(x * x + y * y)); initialAngle.set(Math.atan2(y, x)); finalAngle.set(initialAngle.getDoubleValue() + desiredRotationAngle.getDoubleValue()); // anglePolynomial.setLinear(0.0, desiredTrajectoryTime.getDoubleValue(), // initialAngle.getDoubleValue(), finalAngle.getDoubleValue()); anglePolynomial.setCubic( 0.0, desiredTrajectoryTime.getDoubleValue(), initialAngle.getDoubleValue(), 0.0, finalAngle.getDoubleValue(), 0.0); // anglePolynomial.setQuintic(0.0, desiredTrajectoryTime.getDoubleValue(), // initialAngle.getDoubleValue(), 0.0, 0.0, finalAngle.getDoubleValue(), 0.0, 0.0); double xFinal = initialRadius.getDoubleValue() * Math.cos(finalAngle.getDoubleValue()); double yFinal = initialRadius.getDoubleValue() * Math.sin(finalAngle.getDoubleValue()); double zFinal = initialZ.getDoubleValue(); finalPosition.setIncludingFrame(circleFrame, xFinal, yFinal, zFinal); yoFinalPosition.setAndMatchFrame(finalPosition); rotateInitialOrientation(finalOrientation, finalAngle.getDoubleValue()); currentAngleTrackingError.set(0.0); currentControlledFrameRelativeAngle.set(initialAngle.getDoubleValue()); updateTangentialCircleFrame(); if (visualize) visualizeTrajectory(); }
public void compute(double time, boolean adjustAngle) { this.currentTime.set(time); time = MathTools.clipToMinMax(time, 0.0, desiredTrajectoryTime.getDoubleValue()); anglePolynomial.compute(time); double angle = anglePolynomial.getPosition(); double angleDot = anglePolynomial.getVelocity(); double angleDDot = anglePolynomial.getAcceleration(); double cos = Math.cos(angle); double sin = Math.sin(angle); double r = initialRadius.getDoubleValue(); double x = r * cos; double y = r * sin; double z = initialZ.getDoubleValue(); currentPosition.setIncludingFrame(circleFrame, x, y, z); yoCurrentPositionWorld.setAndMatchFrame(currentPosition); currentRelativeAngle.set( computeAngleDifferenceMinusPiToPi(angle, initialAngle.getDoubleValue())); if (adjustAngle) currentAdjustedRelativeAngle.set( adjustCurrentDesiredRelativeAngle(currentRelativeAngle.getDoubleValue())); else currentAdjustedRelativeAngle.set(currentRelativeAngle.getDoubleValue()); angle = trimAngleMinusPiToPi( currentAdjustedRelativeAngle.getDoubleValue() + initialAngle.getDoubleValue()); if (isDone()) { angle = finalAngle.getDoubleValue(); angleDot = 0.0; angleDDot = 0.0; } cos = Math.cos(angle); sin = Math.sin(angle); x = r * cos; y = r * sin; double xDot = -r * sin * angleDot; double yDot = x * angleDot; double zDot = 0.0; double xDDot = -r * cos * angleDot * angleDot - y * angleDDot; double yDDot = xDot * angleDot + x * angleDDot; double zDDot = 0.0; currentPosition.setIncludingFrame(circleFrame, x, y, z); currentVelocity.setIncludingFrame(circleFrame, xDot, yDot, zDot); currentAcceleration.setIncludingFrame(circleFrame, xDDot, yDDot, zDDot); if (rotateHandAngleAboutAxis) { rotateInitialOrientation(currentOrientation, angle - initialAngle.getDoubleValue()); currentAngularVelocity.setIncludingFrame(circleFrame, 0.0, 0.0, angleDot); currentAngularAcceleration.setIncludingFrame(circleFrame, 0.0, 0.0, angleDDot); } else { currentOrientation.setIncludingFrame(initialOrientation); currentAngularVelocity.setIncludingFrame(circleFrame, 0.0, 0.0, 0.0); currentAngularAcceleration.setIncludingFrame(circleFrame, 0.0, 0.0, 0.0); } yoCurrentPosition.setAndMatchFrame(currentPosition); yoCurrentAdjustedPositionWorld.setAndMatchFrame(currentPosition); yoCurrentVelocity.setAndMatchFrame(currentVelocity); yoCurrentAcceleration.setAndMatchFrame(currentAcceleration); currentOrientation.changeFrame(trajectoryFrame); yoCurrentOrientation.set(currentOrientation); yoCurrentAngularVelocity.setAndMatchFrame(currentAngularVelocity); yoCurrentAngularAcceleration.setAndMatchFrame(currentAngularAcceleration); updateTangentialCircleFrame(); }