public static void setBuildLocation(Player player, Location loc) { for (int i = 0; i < builds.size(); ++i) { tpLocation b = builds.get(i); if (b.playername.equalsIgnoreCase(player.getName())) { DatabaseManager.UpdateBuild(player, loc); b.loc = loc; return; } } DatabaseManager.AddBuild(player.getName(), loc); tpLocation neBuild = new tpLocation(); neBuild.playername = player.getName(); neBuild.loc = loc; builds.add(neBuild); }
public static void setHomeLocation(Player player, Location loc) { for (int i = 0; i < homes.size(); ++i) { tpLocation b = homes.get(i); if (b.playername.equalsIgnoreCase(player.getName()) && player.getLocation().getWorld() == b.loc.getWorld()) { DatabaseManager.UpdateHome(player, loc); b.loc = loc; return; } } DatabaseManager.AddHome(player.getName(), loc); tpLocation newHome = new tpLocation(); newHome.playername = player.getName(); newHome.loc = loc; homes.add(newHome); }