public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return; } IOuyaActivity.GetUnityPlayer().windowFocusChanged(hasFocus); }
// Pass any keys not handled by (unfocused) views straight to UnityPlayer public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return false; } return IOuyaActivity.GetUnityPlayer().onKeyMultiple(keyCode, count, event); }
public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return; } IOuyaActivity.GetUnityPlayer().configurationChanged(newConfig); }
@Override public boolean onTrackballEvent(MotionEvent event) { if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return false; } return IOuyaActivity.GetUnityPlayer().onTrackballEvent(event); }
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return false; } return IOuyaActivity.GetUnityPlayer().onKeyDown(keyCode, event); }
@Override public boolean onGenericMotionEvent(MotionEvent event) { if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return false; } // return IOuyaActivity.GetUnityPlayer().onGenericMotionEvent(event); // rupert is awesome!!! workaround to not detecting axis input (3.5.7) return IOuyaActivity.GetUnityPlayer().onTouchEvent(event); }
@Override protected void onDestroy() { TestOuyaFacade test = IOuyaActivity.GetTestOuyaFacade(); if (null != test) { test.onDestroy(); } if (null != IOuyaActivity.GetUnityPlayer()) { IOuyaActivity.GetUnityPlayer().quit(); } super.onDestroy(); }
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { // Log.i("Unity", "onKeyUp keyCode=" + keyCode); if (keyCode == OuyaController.BUTTON_MENU) { Log.i("Unity", "BroadcastReceiver tell Unity we see the menu button up"); UnityPlayer.UnitySendMessage("OuyaGameObject", "onMenuButtonUp", ""); Log.i("Unity", "BroadcastReceiver notified Unity onMenuButtonUp"); } if (null == IOuyaActivity.GetUnityPlayer()) { Log.i("Unity", "IOuyaActivity.GetUnityPlayer() is null"); return false; } return IOuyaActivity.GetUnityPlayer().onKeyUp(keyCode, event); }
@Override protected void onSaveInstanceState(final Bundle outState) { TestOuyaFacade test = IOuyaActivity.GetTestOuyaFacade(); if (null != test) { test.onSaveInstanceState(outState); } }
@Override public void onReceive(Context context, Intent intent) { TestOuyaFacade test = IOuyaActivity.GetTestOuyaFacade(); if (null != test) { test.requestReceipts(); } }
@Override public void onPause() { if (m_enableUnity) { UnityPlayer.UnitySendMessage("OuyaGameObject", "onPause", ""); } Boolean isFinishing = isFinishing(); if (m_enableLogging) { Log.i("Unity", "isFinishing=" + isFinishing); } if (isFinishing) { IOuyaActivity.GetUnityPlayer().quit(); } IOuyaActivity.GetUnityPlayer().pause(); super.onPause(); }
@Override public void onResume() { if (m_enableUnity) { UnityPlayer.UnitySendMessage("OuyaGameObject", "onResume", ""); } super.onResume(); IOuyaActivity.GetUnityPlayer().resume(); }
/** * Check for the result from a call through to the authentication intent. If the authentication * was successful then re-try the purchase. */ @Override protected void onActivityResult(final int requestCode, final int resultCode, final Intent data) { if (resultCode == RESULT_OK) { TestOuyaFacade test = IOuyaActivity.GetTestOuyaFacade(); if (null != test) { switch (requestCode) { case TestOuyaFacade.GAMER_UUID_AUTHENTICATION_ACTIVITY_ID: test.fetchGamerUUID(); break; case TestOuyaFacade.PURCHASE_AUTHENTICATION_ACTIVITY_ID: test.restartInterruptedPurchase(); break; } } } }
protected void onCreate(Bundle savedInstanceState) { // make activity accessible to Unity IOuyaActivity.SetActivity(this); // make bundle accessible to Unity IOuyaActivity.SetSavedInstanceState(savedInstanceState); super.onCreate(savedInstanceState); // load the raw resource for the application key try { InputStream inputStream = getResources().openRawResource(R.raw.key); byte[] applicationKey = new byte[inputStream.available()]; inputStream.read(applicationKey); inputStream.close(); IOuyaActivity.SetApplicationKey(applicationKey); } catch (IOException e) { e.printStackTrace(); } // Create the UnityPlayer IOuyaActivity.SetUnityPlayer(new UnityPlayer(this)); int glesMode = IOuyaActivity.GetUnityPlayer().getSettings().getInt("gles_mode", 1); boolean trueColor8888 = false; IOuyaActivity.GetUnityPlayer().init(glesMode, trueColor8888); setContentView(R.layout.main); // Add the Unity view FrameLayout layout = (FrameLayout) findViewById(R.id.unityLayout); LayoutParams lp = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); layout.addView(IOuyaActivity.GetUnityPlayer().getView(), 0, lp); IOuyaActivity.SetLayout(layout); // Set the focus RelativeLayout mainLayout = (RelativeLayout) findViewById(R.id.mainLayout); mainLayout.setFocusableInTouchMode(true); Context context = getBaseContext(); // Init the controller OuyaController.init(context); }