Example #1
0
 @Override
 protected Group createIface() {
   Group group =
       new Group(AxisLayout.vertical(), Style.BACKGROUND.is(Background.solid(0xFF000000)));
   if (graphics().ctx() == null) {
     group.add(
         new Label("Particles are only supported with GL/WebGL.")
             .addStyles(Style.COLOR.is(0xFFFFFFFF)));
   }
   return group;
 }
 /**
  * Creates and returns a stylesheet builder configured with some useful default styles. The caller
  * can augment the sheet with additional styles and call {@code create}.
  */
 public static Stylesheet.Builder newSheetBuilder(Graphics gfx) {
   final Font font = FontCache.instance().REGULAR;
   int bgColor = 0xFFCCCCCC, ulColor = UL_COLOR, brColor = 0xFFAAAAAA;
   Background butBg = Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(5, 6, 2, 6);
   Background butSelBg = Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(6, 5, 1, 7);
   Background disabledChangeViewButtonBackground =
       Background.roundRect(gfx, Palette.DIALOG_BACKGROUND, 5, ulColor, 2).inset(5, 6, 2, 6);
   return Stylesheet.builder()
       .add(Button.class, Style.BACKGROUND.is(butBg), Style.FONT.is(font))
       .add(Button.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg))
       .add(Button.class, Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
       .add(ToggleButton.class, Style.BACKGROUND.is(butBg))
       .add(ToggleButton.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg))
       .add(
           CheckBox.class,
           Style.BACKGROUND.is(
               Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(3, 2, 0, 3)))
       .add(
           CheckBox.class,
           Style.Mode.SELECTED,
           Style.BACKGROUND.is(
               Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(3, 2, 0, 3)))
       // flip ul and br to make Field appear recessed
       .add(
           Field.class,
           Style.BACKGROUND.is(Background.beveled(0xFFFFFFFF, brColor, ulColor).inset(5)),
           Style.HALIGN.left)
       .add(
           Field.class,
           Style.Mode.DISABLED,
           Style.BACKGROUND.is(Background.beveled(0xFFCCCCCC, brColor, ulColor).inset(5)))
       .add(
           Menu.class,
           Style.BACKGROUND.is(Background.bordered(0xFFFFFFFF, 0x00000000, 1).inset(6)))
       .add(
           MenuItem.class,
           Style.BACKGROUND.is(Background.solid(0xFFFFFFFF)),
           Style.HALIGN.left,
           Style.FONT.is(font))
       .add(
           MenuItem.class,
           Style.Mode.SELECTED,
           Style.BACKGROUND.is(Background.solid(0xFF000000)),
           Style.COLOR.is(0xFFFFFFFF))
       .add(Tabs.class, Tabs.HIGHLIGHTER.is(Tabs.textColorHighlighter(0xFF000000, 0xFFFFFFFF)))
       .add(Label.class, Style.FONT.is(font))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.BACKGROUND.is(butBg),
           Style.FONT.is(font))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.Mode.SELECTED,
           Style.BACKGROUND.is(butSelBg))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.Mode.DISABLED,
           Style.BACKGROUND.is(disabledChangeViewButtonBackground))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.TEXT_EFFECT.pixelOutline)
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.HIGHLIGHT.is(Palette.UNUSED_SPACE))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.COLOR.is(Palette.FOREGROUND))
       .add(
           GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
           Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
       .add(
           GameInteractionArea.ChangeViewControl.CountLabel.class,
           Style.FONT.is(font.derive(font.size * 0.85f)),
           Style.COLOR.is(GameColors.WHITE),
           Style.TEXT_EFFECT.pixelOutline,
           Style.HIGHLIGHT.is(GameColors.HUNTER_GREEN));
 }