Example #1
0
 private boolean southWestCheck() {
   TileEmpty empty = new TileEmpty(this);
   if (tileAt(1, 12).getClass().equals(empty.getClass())) {
     return false;
   }
   return true;
 }
Example #2
0
 private boolean northEastCheck() {
   TileEmpty empty = new TileEmpty(this);
   if (tileAt(12, 1).getClass().equals(empty.getClass())) {
     return false;
   }
   return true;
 }
Example #3
0
 private boolean northWallCheck() {
   TileEmpty empty = new TileEmpty(this);
   for (int x = 2; x < 12; x++) {
     if (tileAt(x, 1).getClass().equals(empty.getClass())) {
       return false;
     }
   }
   return true;
 }
Example #4
0
 private boolean eastWallCheck() {
   TileEmpty empty = new TileEmpty(this);
   for (int y = 2; y < 12; y++) {
     if (tileAt(12, y).getClass().equals(empty.getClass())) {
       return false;
     }
   }
   return true;
 }
Example #5
0
 private boolean middleCheck() {
   TileEmpty empty = new TileEmpty(this);
   for (int x = 2; x < 12; x++) {
     for (int y = 2; y < 12; y++) {
       if (tileAt(x, y).getClass().equals(empty.getClass())) {
         return false;
       }
     }
   }
   return true;
 }
Example #6
0
  /*This method places a given tile at the given x and y position if and only if the x and y values are actual board positions and the tile already there is empty
   * The method then checks whether or not that placement was a legal move or not, stores that information so that the game knows whether or not it can commit that move
   * It returns true if the tile was successfully placed, even if it was an illegal placement, and returns false if the tile was not place(i.e. there was already a tile there or the given x and y were not legitimate values)
   */
  public boolean placeTile(int x, int y, Tile tile) {
    TileEmpty empty = new TileEmpty(this);
    if (x > 0
        && x < 13
        && y > 0
        && y < 13
        && (!(x == 6 && y == 6))
        && (!(x == 6 && y == 7))
        && (!(x == 7 && y == 6))
        && (!(x == 7 && y == 7))) {
      if (tileAt(x, y).getClass().equals(empty.getClass())) {
        _board[x][y] = tile;
        _currentX = x;
        _currentY = y;
        setTileIsLegal(x, y, tile);

        return true;
      }
    }
    return false;
  }