/** Sets the options. */ public void setOptions() { _optionsDialog.setVisible(false); _gameOptions.put("brickCount", _optionsDialog.getBrickCount()); _gameOptions.put("hitsToRemoveBrick", _optionsDialog.getHitsToRemoveBrick()); _gameOptions.put("ballsPerLevel", _optionsDialog.getBallsPerLevel()); _gameOptions.put("nextLevelSpeedJump", _optionsDialog.getLevelSpeedup()); resetGame(); repaint(); }
private void generateGameOptions() { _gameOptions = new Hashtable<String, Integer>(); _gameOptions.put("brickCount", initialOptions.brickCount); _gameOptions.put("hitsToRemoveBrick", initialOptions.hitsToRemoveBrick); _gameOptions.put("ballsPerLevel", initialOptions.ballsPerLevel); _gameOptions.put("nextLevelSpeedJump", initialOptions.nextLevelSpeedJump); _gameOptions.put("fieldPixelWidth", initialOptions.fieldPixelWidth); _gameOptions.put("fieldPixelHeight", initialOptions.fieldPixelHeight); }