Example #1
0
 public boolean upgradeWeapon(String weapon) {
   Debug.debug(username + " upgrading his " + weapon);
   if (primaryWeapon.equals(weapon)) {
     Debug.stub("upgrading primary weapon (" + weapon + ")");
     boolean success = subtractResourcesForWeaponUpgrade(weapon, primaryWeaponLevel);
     if (success) {
       primaryWeaponLevel++;
       Debug.guiMessage(username + " upgrades his " + weapon);
       return true;
     } else {
       return false;
     }
   } else if (secondaryWeapon.equals(weapon)) {
     boolean success = subtractResourcesForWeaponUpgrade(weapon, secondaryWeaponLevel);
     if (success) {
       secondaryWeaponLevel++;
       Debug.guiMessage(username + " upgrades his " + weapon);
       return true;
     } else {
       return false;
     }
   } else {
     Debug.warn(username + " tried to upgrade weapon '" + weapon + "', but doesn't have it.");
     return false;
   }
 }
Example #2
0
 public void damagePlayer(int hitpoints, AIConnection dealingPlayer) {
   if (health <= 0) {
     Debug.warn("Player is already dead.");
     return;
   }
   Debug.stub(
       "'"
           + this.username
           + "' received "
           + hitpoints
           + " damage from '"
           + dealingPlayer.username
           + "'!");
   health -= hitpoints;
   if (!(dealingPlayer.username.equals(this.username))) {
     dealingPlayer.givePoints(hitpoints); // damaged user other than
     // self, award points
   }
   if (health <= 0) {
     Debug.game(this.username + " got killed by " + dealingPlayer.username);
     if (!(dealingPlayer.username.equals(this.username))) {
       dealingPlayer.givePoints(20); // 20 bonus points for killing
       // someone
     }
     score -= 40;
     health = 0;
     hasToPass = true;
     needsRespawn = true;
   }
 }