private void initPlayers() {
    File file = new File(File.pathSeparator);
    System.out.println(file.getAbsolutePath());

    OgreXMLParser loader = new OgreXMLParser();
    try {
      model =
          loader.loadModel(
              "src/animated_objects/Cube.mesh.xml",
              "src/animated_objects/chicken.material",
              "src/animated_objects/Cube.skeleton.xml");
      model.updateGeometricState(0, true);
      java.util.Iterator<SceneNode> modelIterator = model.iterator();
      player1 = (Model3DTriMesh) modelIterator.next();
    } catch (Exception e) {
      e.printStackTrace();
      System.exit(1);
    }

    Texture chickenTexture = TextureManager.loadTexture2D("src/animated_objects/green_chicken.jpg");
    chickenTexture.setApplyMode(sage.texture.Texture.ApplyMode.Replace);
    chickenTextureState =
        (TextureState) display.getRenderer().createRenderState(RenderState.RenderStateType.Texture);
    chickenTextureState.setTexture(chickenTexture, 0);
    chickenTextureState.setEnabled(true);
    player1.setRenderState(chickenTextureState);
    player1.updateRenderStates();

    player =
        physicsEngine.addSphereObject(
            physicsEngine.nextUID(), ballMass, player1.getWorldTransform().getValues(), 1.0f);
    player.setBounciness(0.0f);
    player1.setPhysicsObject(player);
    player1.scale(.35f, .35f, .35f);
    addGameWorldObject(player1);
    // player1.translate(133f, 13f, 123f);
    playerInitM = new Matrix3D();
    playerInitM.concatenate((Matrix3D) player1.getLocalTranslation().clone());
    playerInitM.concatenate((Matrix3D) player1.getLocalRotation().clone());
    playerInitM.concatenate((Matrix3D) player1.getLocalScale().clone());

    camera1 = new JOGLCamera(renderer);
    camera1.setPerspectiveFrustum(60, 1, 1, 1000);
    camera1.setViewport(0.0, 1.0, 0.0, 1);
  }
 public Matrix3D getPlayerPosition() {
   Matrix3D playerM = new Matrix3D();
   playerM.concatenate(player1.getLocalTranslation());
   playerM.concatenate(player1.getLocalRotation());
   return playerM;
 }