/** * Drains the queue as {@link BlockingQueue#drainTo(Collection, int)}, but if the requested {@code * numElements} elements are not available, it will wait for them up to the specified timeout. * * @param q the blocking queue to be drained * @param buffer where to add the transferred elements * @param numElements the number of elements to be waited for * @param timeout how long to wait before giving up, in units of {@code unit} * @param unit a {@code TimeUnit} determining how to interpret the timeout parameter * @return the number of elements transferred * @throws InterruptedException if interrupted while waiting */ @Beta public static <E> int drain( BlockingQueue<E> q, Collection<? super E> buffer, int numElements, long timeout, TimeUnit unit) throws InterruptedException { Preconditions.checkNotNull(buffer); /* * This code performs one System.nanoTime() more than necessary, and in return, the time to * execute Queue#drainTo is not added *on top* of waiting for the timeout (which could make * the timeout arbitrarily inaccurate, given a queue that is slow to drain). */ long deadline = System.nanoTime() + unit.toNanos(timeout); int added = 0; while (added < numElements) { // we could rely solely on #poll, but #drainTo might be more efficient when there are multiple // elements already available (e.g. LinkedBlockingQueue#drainTo locks only once) added += q.drainTo(buffer, numElements - added); if (added < numElements) { // not enough elements immediately available; will have to poll E e = q.poll(deadline - System.nanoTime(), TimeUnit.NANOSECONDS); if (e == null) { break; // we already waited enough, and there are no more elements in sight } buffer.add(e); added++; } } return added; }
/** * Drains the queue as {@linkplain #drain(BlockingQueue, Collection, int, long, TimeUnit)}, but * with a different behavior in case it is interrupted while waiting. In that case, the operation * will continue as usual, and in the end the thread's interruption status will be set (no {@code * InterruptedException} is thrown). * * @param q the blocking queue to be drained * @param buffer where to add the transferred elements * @param numElements the number of elements to be waited for * @param timeout how long to wait before giving up, in units of {@code unit} * @param unit a {@code TimeUnit} determining how to interpret the timeout parameter * @return the number of elements transferred */ @Beta public static <E> int drainUninterruptibly( BlockingQueue<E> q, Collection<? super E> buffer, int numElements, long timeout, TimeUnit unit) { Preconditions.checkNotNull(buffer); long deadline = System.nanoTime() + unit.toNanos(timeout); int added = 0; boolean interrupted = false; try { while (added < numElements) { // we could rely solely on #poll, but #drainTo might be more efficient when there are // multiple elements already available (e.g. LinkedBlockingQueue#drainTo locks only once) added += q.drainTo(buffer, numElements - added); if (added < numElements) { // not enough elements immediately available; will have to poll E e; // written exactly once, by a successful (uninterrupted) invocation of #poll while (true) { try { e = q.poll(deadline - System.nanoTime(), TimeUnit.NANOSECONDS); break; } catch (InterruptedException ex) { interrupted = true; // note interruption and retry } } if (e == null) { break; // we already waited enough, and there are no more elements in sight } buffer.add(e); added++; } } } finally { if (interrupted) { Thread.currentThread().interrupt(); } } return added; }