/** * Fills a data container with data from the all local objects on the server. * * @param dc the container to fill */ public void fill(ExtendedDataContainer dc, ClientInfo ci) { Map<ClientInfo, LocalObjectList> copy = new HashMap<ClientInfo, LocalObjectList>(client2LocalObj); if (ci != null) { copy.remove(ci); } for (Iterator<LocalObjectList> itty = copy.values().iterator(); itty.hasNext(); ) { LocalObjectList lol = itty.next(); for (Iterator<LocalObject> itty2 = lol.iterator(); itty2.hasNext(); ) { LocalObject lo = itty2.next(); dc.add(lo); } } }
/** * Gets a local object stored on the server identified by the clientID and the objectID. The * actual client don't know a thing about which local object ID their objects will get on the * server which is why they can't transmit them. All they know is, how THEY identify their * objects. This method maps between those two worlds. * * @param objID the objectID * @param clientID the clientID * @return LocalObject the corresponding local object */ public LocalObject getLocalObjectToIDs(int objID, int clientID) { for (Iterator<LocalObjectList> itty = client2LocalObj.values().iterator(); itty.hasNext(); ) { LocalObjectList entry = itty.next(); for (Iterator<LocalObject> itty2 = entry.iterator(); itty2.hasNext(); ) { LocalObject lo = itty2.next(); if (lo.getClientID() == clientID) { if (lo.getObjectID() == objID) { return lo; } } else { break; // Wrong client! } } } return null; }
/** * Takes the input transmitted by a client and creates or updates the local instances that * represent the objects on the client. * * @param ec the container with the client's objects */ public void setOrUpdate(ExtendedDataContainer ec) { ClientInfo ci = ec.getClientInfo(); LocalObjectList lol = getLocalObjectList(ci); LocalObject lo = new LocalObject(ci.getID(), true); ec.fillLocalObject(lo); boolean found = false; for (Iterator<LocalObject> itty = lol.iterator(); itty.hasNext(); ) { LocalObject lot = itty.next(); if (lot.equals(lo)) { lot.copyFrom(lo); found = true; break; } } if (!found) { lol.add(lo); NetLogger.log( "Server: Added an object of client " + ci.getID() + "! Client's object count is now: " + lol.size()); } }