/** * The update loop, do not call manually! * * <p>Invoked automatically by SimpleApplication. * * @param tpf Time-per-frame */ @Override public void update(float tpf) { if (isEnabled()) { // do the following while game is RUNNING // modify scene graph... input.update(tpf, this.isEnabled()); game.update(tpf); guiView.update(tpf); } // do something in an else statement while game is PAUSED, e.g. play an // idle animation. // ... }
/** * Initializes the state. * * <p>Do not manually call this method! This method is invoked automatically by SimpleApplication. * * @param stateManager SimpleApplication's stateManager * @param app A class extending SimpleApplication */ @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (SimpleApplication) app; // cast to a more specific class // init stuff that is independent of whether state is PAUSED or RUNNING // // modify scene graph... initializeImages(); GameView view = new GameView(this.app, game); guiView = new GameGUIView(nifty, game); input = new InputController(this.app, game, view); new InGameGUIController(input, nifty, guiView, game); initializeCamera(); // Initialize view last, after model and controller, since its // initialization is dependent on the other's. view.initialize(); guiView.initialize(); input.addListener(guiView); }