Example #1
0
 public void addTick(Cam c) {
   tickArr.add(new Tick(hs1.getSliderPos(), hsYPos, c, hs1.getPosInSeconds()));
   // set the older ticks to inactive
   for (int i = 0; i < tickArr.size() - 1; i++) {
     tickArr.get(i).setToInActive();
   }
   // sort the ticks in case one was placed before an existing tick
   Collections.sort(tickArr);
 }
Example #2
0
/** A little utility class for mapping the pixel coordinates of touches to zones. */
public class ZonePicker {
  // constants
  private static final int BACKGROUND_COLOR = 0;
  private static final int START_COLOR = 0x000000;
  private static final int MAX_COLOR = 0xffffff;
  private static final int POSSIBLE_COLORS = (MAX_COLOR - START_COLOR) + 1;

  // private fields
  private ByteBuffer buffer;
  private int currentColor;
  private Map<Integer, Zone> zoneMap =
      Collections.synchronizedMap(new LinkedHashMap<Integer, Zone>());
  private P3DDSRenderer renderer;

  // public fields
  // A reference to the graphics context used for picking
  public PGraphics3D picking_context;

  /** Create a new zone picker. SMT.init() must have been called first. */
  public ZonePicker() {
    renderer = SMT.getRenderer();
    this.picking_context =
        (PGraphics3D)
            SMT.getApplet().createGraphics(renderer.width, renderer.height, PConstants.P3D);
    int SIZEOF_INT = Integer.SIZE / 8;
    buffer = ByteBuffer.allocateDirect(SIZEOF_INT);
    currentColor = START_COLOR;
  }

  /**
   * Add a zone to the zone picker.
   *
   * @param zone the zone to enable picking on.
   */
  public void add(Zone zone) {
    // check if we already have this zone
    if (zoneMap.containsValue(zone)) return;

    if (zoneMap.size() == POSSIBLE_COLORS) {
      // We've run out of pick colours :( oh no
      System.err.printf(
          "The number of zones has exceeded the maximum number of pickable zones (%d). This recently added zone (%s) will not be pickable.",
          POSSIBLE_COLORS, zone);
      return;
    }

    // get a new colour
    zone.setPickColor(new Color(currentColor, false));
    int pixelColor = 0xff + (currentColor << 8);
    zoneMap.put(pixelColor, zone);

    // dont bother searching if we're out of colours anyways
    if (zoneMap.size() < POSSIBLE_COLORS) {
      while (zoneMap.containsKey(pixelColor)) {
        currentColor += 1;
        pixelColor = 0xff + (currentColor << 8);
      }
    }

    // add all of the zone's child zones
    for (Zone child : zone.getChildren()) this.add(child);
  }

  /**
   * Check whether this zone picker has already registered a zone
   *
   * @param zone a zone
   * @return whether the specified zone has already been added to the zone picker
   */
  public boolean contains(Zone zone) {
    return zoneMap.containsValue(zone);
  }

  /**
   * Remove the specified zone from the zone picker
   *
   * @param zone the zone to remove
   * @return The zone that was removed
   */
  public Zone remove(Zone zone) {
    Color color = zone.getPickColor();
    int pixelColor = color.getAlpha() + (color.getRGB() << 8);
    Zone removed = zoneMap.remove(pixelColor);
    zone.setPickColor(null);
    return removed;
  }

  /**
   * Get the Zone under the specified coordinates.
   *
   * @param x x coordinate of the specified pixel
   * @param y y coordinate of the specified pixel
   * @return If there is a Zone at the specified coordinates, that zone, otherwise null.
   */
  public Zone pick(int x, int y) {
    // clamp x and y
    if (y >= picking_context.height) y = picking_context.height - 1;
    if (x >= picking_context.width) x = picking_context.width - 1;
    if (y < 0) y = 0;
    if (x < 0) x = 0;

    PGL pgl = picking_context.beginPGL();
    int pixel;
    // force fallback until 2.0b10
    if (!SMT.fastPickingEnabled() || pgl == null) {
      // really slow way(max 70 fps on a high end card vs 200+ fps with readPixels), with loadPixels
      // at the end of render()
      pixel = picking_context.pixels[x + y * picking_context.width];
    } else {
      buffer.clear();
      pgl.readPixels(x, picking_context.height - y, 1, 1, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, buffer);
      pixel = buffer.getInt();
    }
    picking_context.endPGL();

    if (zoneMap.containsKey(pixel)) {
      // if mapped it is either a Zone or null (background)
      Zone picked = zoneMap.get(pixel);
      Zone current = picked;
      while (current != null) {
        if (current.stealChildrensTouch) return current;
        current = current.getParent();
      }
      return picked;
    } else return null;
  }

  /** Prepare the picking graphics context for picking */
  public void render() {
    // set up for rendering the pick buffer
    renderer.pushDelegate(picking_context);
    renderer.beginDraw();
    renderer.clear();
    renderer.ortho();
    // render the pick buffer
    SMT.getRootZone().invokePickDraw();
    renderer.endDraw();
    renderer.flush();
    // If fast picking disabled, use loadPixels() which is really slow (max 70 fps on a high end
    // card vs 200+ fps with readPixels) as a backup.
    PGL pgl = renderer.beginPGL();
    if (!SMT.fastPickingEnabled() || pgl == null) renderer.loadPixels();
    renderer.endPGL();
    renderer.popDelegate();
  }
}