public NoteChooser(boolean noOctaveSwitch) { // if this is true, never transpose pitch an octave if out of bounds doNotSwitchOctave = noOctaveSwitch; /* The first number in each line represents which type of note we are * looking for - 0 for chord, 1 for color, 2 for random, 3 for scale * The next three numbers represent which notes are present of chord, * color, and then random * The last 4 numbers are probabilities for which will be chosen: * in order - chord, color, random, scale */ String probString = "( (0 1 1 1 100 0 0 0) " + // looking for chord, have chord, color, random "(0 1 1 0 100 0 0 0) " + // looking for chord, have chord, color "(0 1 0 1 100 0 0 0) " + // looking for chord, have chord, random "(0 1 0 0 100 0 0 0) " + // looking for chord, have chord "(0 0 1 1 0 100 0 0) " + // looking for chord, have color, random "(0 0 1 0 0 100 0 0) " + // looking for chord, have color "(0 0 0 1 0 0 100 0) " + // looking for chord, have random "(1 1 1 1 0 100 0 0) " + // looking for color, have chord, color, random "(1 1 1 0 10 90 0 0) " + // looking for color, have chord, color "(1 1 0 1 85 0 15 0) " + // looking for color, have chord, random "(1 1 0 0 100 0 0 0) " + // looking for color, have chord "(1 0 1 1 0 100 0 0) " + // looking for color, have color, random "(1 0 1 0 0 100 0 0) " + // looking for color, have color "(1 0 0 1 0 0 100 0) " + // looking for color, have random "(3 1 1 1 0 0 0 100) " + // looking for scale, have chord, color, random "(3 1 1 0 0 0 0 100) " + // looking for scale, have chord, color "(3 1 0 1 0 0 0 100) " + // looking for scale, have chord, random "(3 1 0 0 0 0 0 100) " + // looking for scale, have chord "(3 0 1 1 0 0 0 100) " + // looking for scale, have color, random "(3 0 1 0 0 0 0 100) " + // looking for scale, have color "(3 0 0 1 0 0 100 0) " + // looking for scale, have random "(2 1 1 1 50 25 25 0) " + // looking for random, have chord, color, random "(2 1 1 0 80 20 0 0) " + // looking for random, have chord, color "(2 1 0 1 50 0 50 0) " + // looking for random, have chord, random "(2 1 0 0 100 0 0 0) " + // looking for random, have chord "(2 0 1 1 0 50 50 0) " + // looking for random, have color, random "(2 0 1 0 0 100 0 0) " + // looking for random, have color "(2 0 0 1 0 0 100 0) )"; // looking for random, have random probabilities = (Polylist) (Polylist.PolylistFromString(probString)).first(); }