@FXML private void handlePlay() { eGameState = eGameState.StartOfGame; // Clear all players hands hBoxP1Cards.getChildren().clear(); hBoxP2Cards.getChildren().clear(); hBoxP3Cards.getChildren().clear(); hBoxP4Cards.getChildren().clear(); // Face down card (will represent the deck) ImageView imgBottomCard = new ImageView( new Image(getClass().getResourceAsStream("/res/img/b1fh.png"), 75, 75, true, true)); HboxCommonArea.getChildren().clear(); HboxCommonArea.getChildren().add(imgBottomCard); HboxCommunityCards.getChildren().clear(); // ensures play cannot be pressed without selecting a game type // this still allows you to hit draw, so something more robust is needed, // or something has to be added to handleDraw() if (this.mainApp.getiGameType() == null) { displayWarning("you must select a game to play from the menu"); return; } // Get the Rule, start the Game Rule rle = new Rule(this.mainApp.getiGameType()); gme = new GamePlay(rle); // Add the seated players to the game, create a GPPH for the player for (Player p : mainApp.GetSeatedPlayers()) { gme.addPlayerToGame(p); GamePlayPlayerHand GPPH = new GamePlayPlayerHand(); GPPH.setGame(gme); GPPH.setPlayer(p); GPPH.setHand(new Hand()); gme.addGamePlayPlayerHand(GPPH); DealFaceDownCards(gme.getNbrOfCards(), p.getiPlayerPosition()); } // Add the common player (community player) to the game GamePlayPlayerHand GPCH = new GamePlayPlayerHand(); GPCH.setGame(gme); GPCH.setPlayer(PlayerCommon); GPCH.setHand(new Hand()); gme.addGamePlayCommonHand(GPCH); DealFaceDownCards(gme.getRule().GetCommunityCardsCount(), 0); // Add a deck to the game gme.setGameDeck(new Deck(rle.GetNumberOfJokers(), rle.GetRuleCards())); // Call common code to set the game controls SetGameControls(eGameState); }
@FXML private void handlePlay() { eGameState = eGameState.StartOfGame; // Clear all players hands hBoxP1Cards.getChildren().clear(); hBoxP2Cards.getChildren().clear(); hBoxP3Cards.getChildren().clear(); hBoxP4Cards.getChildren().clear(); // Face down card (will represent the deck) ImageView imgBottomCard = new ImageView( new Image(getClass().getResourceAsStream("/res/img/b1fh.png"), 75, 75, true, true)); HboxCommonArea.getChildren().clear(); HboxCommonArea.getChildren().add(imgBottomCard); HboxCommunityCards.getChildren().clear(); // Get the Rule, start the Game Rule rle = new Rule(eGame.Omaha); gme = new GamePlay(rle); // Add the seated players to the game, create a GPPH for the player for (Player p : mainApp.GetSeatedPlayers()) { gme.addPlayerToGame(p); GamePlayPlayerHand GPPH = new GamePlayPlayerHand(); GPPH.setGame(gme); GPPH.setPlayer(p); GPPH.setHand(new Hand()); gme.addGamePlayPlayerHand(GPPH); DealFaceDownCards(gme.getNbrOfCards(), p.getiPlayerPosition()); } // Add the common player (community player) to the game GamePlayPlayerHand GPCH = new GamePlayPlayerHand(); GPCH.setGame(gme); GPCH.setPlayer(PlayerCommon); GPCH.setHand(new Hand()); gme.addGamePlayCommonHand(GPCH); DealFaceDownCards(gme.getRule().GetCommunityCardsCount(), 0); // Add a deck to the game gme.setGameDeck(new Deck(rle.GetNumberOfJokers(), rle.GetRuleCards())); // Call common code to set the game controls SetGameControls(eGameState); }
@FXML private void handlePlay() { // Clear all players hands HboxCommonArea.getChildren().clear(); HboxCommunityCards.getChildren().clear(); h1P1.getChildren().clear(); v2P2.getChildren().clear(); h3P3.getChildren().clear(); v4P4.getChildren().clear(); handsInPlay.clear(); winnerAnnouncement.setText(""); // Correct the spacing of cards on the East and West sides h1P1.setSpacing(-30); v2P2.setSpacing(-45); h3P3.setSpacing(-30); v4P4.setSpacing(-45); // Get the Rule, start the Game Rule rle = new Rule(eGame.FiveStud); gme = new GamePlay(rle); NbrCards = gme.getNbrOfCards(); NbrCommunityCards = gme.getNbrCommunityCards(); // For purpose of testing when the game is set to Five Card Stud: NbrCommunityCards = 5; // Add the seated players to the game for (Player p : mainApp.GetSeatedPlayers()) { gme.addPlayerToGame(p); GamePlayPlayerHand GPPH = new GamePlayPlayerHand(); GPPH.setGame(gme); GPPH.setPlayer(p); GPPH.setHand(new Hand()); gme.addGamePlayPlayerHand(GPPH); } // Add a deck to the game gme.setGameDeck(new Deck()); btnDraw.setVisible(true); btnDrawCenter.setVisible(false); iCardDrawn = 0; communityCardDrawn = 0; String strCard = "/res/img/b1fv.png"; if (bP1Sit == true) { for (int i = 0; i < gme.getNbrOfCards(); i++) { ImageView img = new ImageView(new Image(getClass().getResourceAsStream(strCard), 75, 75, true, true)); h1P1.getChildren().add(img); } } if (bP2Sit == true) { for (int i = 0; i < gme.getNbrOfCards(); i++) { ImageView img = new ImageView(new Image(getClass().getResourceAsStream(strCard), 75, 75, true, true)); img.setRotate(90); v2P2.getChildren().add(img); } } if (bP3Sit == true) { for (int i = 0; i < gme.getNbrOfCards(); i++) { ImageView img = new ImageView(new Image(getClass().getResourceAsStream(strCard), 75, 75, true, true)); h3P3.getChildren().add(img); } } if (bP4Sit == true) { for (int i = 0; i < gme.getNbrOfCards(); i++) { ImageView img = new ImageView(new Image(getClass().getResourceAsStream(strCard), 75, 75, true, true)); img.setRotate(-90); v4P4.getChildren().add(img); } } for (int i = 0; i < this.NbrCommunityCards; i++) { ImageView img = new ImageView(new Image(getClass().getResourceAsStream(strCard), 75, 75, true, true)); HboxCommunityCards.getChildren().add(img); } ImageView imgBottomCard = new ImageView( new Image(getClass().getResourceAsStream("/res/img/b2fh.png"), 75, 75, true, true)); HboxCommonArea.getChildren().add(imgBottomCard); // Draw for the number of cards being dealt according to the current game's rules for (int i = 0; i < NbrCards; i++) { handleDraw(); } // Make an ArrayList for the hands to compare ArrayList<Hand> handsAsHands = new ArrayList<Hand>(); for (GamePlayPlayerHand gpph : handsInPlay) { handsAsHands.add(gpph.getHand()); } // Find the best hand of those in play Hand winningHand = Hand.PickBestHand(handsAsHands); // Establish the winning player Player winningPlayer = new Player("null", 0); // Match the winning hand to the winning player for (GamePlayPlayerHand gpph : handsInPlay) { if (gpph.getHand() == winningHand) { winningPlayer = gpph.getPlayer(); } } // Print the winner to the console and the game itself String winner = winningPlayer.getPlayerName() + " wins!"; System.out.println(winner); winnerAnnouncement.setText(winner); }