Example #1
0
 public static Model generateQuad(Vector3D point, float x, float y) {
   Model cube =
       new Model(
           point,
           new Point[] {
             new Point3D(-x / 2, -y / 2, 0),
             new Point3D(x / 2, -y / 2, 0),
             new Point3D(-x / 2, y / 2, 0),
             new Point3D(x / 2, y / 2, 0),
           },
           new int[] { // faces
             0, 1, 2,
             3, 2, 1
           },
           new Color[] {
             Color.decode(
                 "#"
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()),
             Color.decode(
                 "#"
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()
                     + Models.RandCol()),
           },
           new int[] {0, 1},
           new Rectangle((int) point.getX(), (int) point.getY(), (int) x, (int) y));
   cube.assignRenderType(EnumRenderType.QUAD);
   return cube;
 }
Example #2
0
  /**
   * @param point this is the start point of your quad, also the center
   * @param width this is the desired width of your quad
   * @param height this is the desired height of your quad
   * @param path this is a path to the image inside of the project folder, this folder will exist
   *     outside of the jar
   * @return
   */
  public static Model generateQuad(Vector3D point, float width, float height, String path) {
    BufferedImage bi = null;
    try {
      bi = ImageIO.read(new File(path));
    } catch (Exception ex) {
      System.err.println("Could not load image resource:" + path);
    }
    Color[] colors;
    Point[] points;
    int[] faces;
    int[] colorIndex;
    if (bi != null) {
      float pixleWidth = width / (float) bi.getWidth();
      float pixleHeight = height / (float) bi.getHeight();
      // init arrays
      colors = new Color[bi.getWidth() * bi.getHeight()];
      points = new Point[(bi.getWidth() + 1) * (bi.getHeight() + 1)];
      faces = new int[bi.getWidth() * bi.getHeight() * 6];
      colorIndex = new int[colors.length * 2];

      int[] rgbData = bi.getRGB(0, 0, bi.getWidth(), bi.getHeight(), null, 0, bi.getWidth());
      for (int y = 0; y < bi.getHeight(); y++) {
        for (int x = 0; x < bi.getWidth(); x++) {
          int colorRed = (rgbData[(y * bi.getWidth()) + x] >> 16) & 0xFF;
          int colorGreen = (rgbData[(y * bi.getWidth()) + x] >> 8) & 0xFF;
          int colorBlue = (rgbData[(y * bi.getWidth()) + x]) & 0xFF;
          colors[(y * bi.getWidth()) + x] = new Color(colorRed, colorGreen, colorBlue);
        }
      }
      for (int y = 0; y < bi.getHeight() + 1; y++) {
        for (int x = 0; x < bi.getWidth() + 1; x++) {
          points[((y) * (bi.getWidth() + 1)) + x] =
              new Point3D(pixleWidth * x - (width / 2), pixleHeight * y - (height / 2), x * y);
          //                    points[((y)*(bi.getWidth()+1))+x] = new
          // Point3D(pixleWidth*x-(width/2), pixleHeight*y-(height/2), (float)
          // ((Math.sin(x)+Math.sin(y))*128));
        }
      }
      int length = bi.getWidth();
      for (int j = 0; j < bi.getHeight(); j++) { // y
        for (int i = 0; i < bi.getWidth(); i++) { // x
          faces[((j * length) + i) * 6 + 0] = i + (j * (length + 1));
          faces[((j * length) + i) * 6 + 1] = 1 + i + (j * (length + 1));
          faces[((j * length) + i) * 6 + 2] = (length + 1) + i + (j * (length + 1));
          faces[((j * length) + i) * 6 + 3] = (length + 2) + i + (j * (length + 1));
          faces[((j * length) + i) * 6 + 4] = (length + 1) + i + (j * (length + 1));
          faces[((j * length) + i) * 6 + 5] = 1 + i + (j * (length + 1));
        }
      }
      for (int i = 0; i < colors.length; i++) {
        colorIndex[i * 2 + 0] = i;
        colorIndex[i * 2 + 1] = i;
      }

    } else {
      colors =
          new Color[] {
            Color.decode(
                "#"
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()),
            Color.decode(
                "#"
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()
                    + Models.RandCol()),
          };
      points =
          new Point[] {
            new Point3D(-width / 2, -height / 2, 0),
            new Point3D(width / 2, -height / 2, 0),
            new Point3D(-width / 2, height / 2, 0),
            new Point3D(width / 2, height / 2, 0),
          };
      faces =
          new int[] { // faces
            0, 1, 2,
            3, 2, 1
          };
      colorIndex = new int[] {0, 1};
    }

    Model cube =
        new Model(
            point,
            points,
            faces,
            colors,
            colorIndex,
            new Rectangle((int) point.getX(), (int) point.getY(), (int) width, (int) height));
    cube.assignRenderType(EnumRenderType.QUAD);
    return cube;
  }