Example #1
0
  public void war2() {
    Table oGameState = new Table(2);
    oGameState.setNumPlayAreaStacks(2);
    // oGameState.setNumPlayerStacks(0);
    // oGameState.setNumPlayerHandStacks(1);
    // oGameState.setDealer(oGameState.getSeatByIndex(0));

    FrenchDeckFactory oDeck = new FrenchDeckFactory(FrenchDeckFactory.Variant.STANDARD52);
    CardStack oCards = oDeck.getCardStack();
    oCards.shuffle();

    oGameState.deal(oCards, Table.DEAL_ALL);
    SingleCardCompare oCompare = new SingleCardCompare(SingleCardCompare.Ranking.ACE_HIGH);
    while (oGameState.getHandCardStack(/* player index */ 0, /* hand index */ 0).size() > 0
        && oGameState.getHandCardStack(/* player index */ 1, /* hand index */ 0).size() > 0) {
      int iCount0 =
          oGameState.getHandCardStack(0, 0).size() + oGameState.getPlayAreaCardStack(0).size();
      int iCount1 =
          oGameState.getHandCardStack(1, 0).size() + oGameState.getPlayAreaCardStack(1).size();
      if (iCount0 < 10) {
        System.out.print(" ");
      }
      System.out.print(iCount0 + " to ");
      if (iCount1 < 10) {
        System.out.print(" ");
      }
      System.out.print(iCount1 + ": ");

      try {
        oGameState.move(1, oGameState.getHandCardStack(0, 0), oGameState.getPlayAreaCardStack(0));
      } catch (final Throwable p_exp) {
        // S'ok.  We'll just let this one slide
      }

      try {
        oGameState.move(1, oGameState.getHandCardStack(1, 0), oGameState.getPlayAreaCardStack(1));
      } catch (final Throwable p_exp) {
        // S'ok.  We'll just let this one slide
      }
      // Now turn them face-up
      oGameState.setState(oGameState.getPlayAreaCardStack(0, 1), CardStateEnum.FACE_UP);
      oGameState.setState(oGameState.getPlayAreaCardStack(1, 1), CardStateEnum.FACE_UP);

      System.out.print(
          "Comparing "
              + oGameState.getPlayAreaTopCard(0).toString()
              + " with "
              + oGameState.getPlayAreaTopCard(1).toString()
              + "...");
      switch (oCompare.doAction(
          oGameState.getPlayAreaTopCard(0), oGameState.getPlayAreaTopCard(1), null)) {
        case P1:
          // move P2 table stack to P1 table stack
          oGameState.move(
              all,
              oGameState.getPlayAreaCardStack(1),
              top,
              oGameState.getPlayAreaCardStack(0),
              top,
              all_at_once);
          // flip them face down
          oGameState.setState(oGameState.getPlayAreaCardStack(0), CardStateEnum.FACE_DOWN);
          // shuffle
          oGameState.shuffle(oGameState.getPlayAreaCardStack(0));
          // print results
          System.out.println(
              "Player 1 won " + oGameState.getPlayAreaCardStack(0).size() + " cards.");
          // move P1 table stack to bottom of P1 hand
          oGameState.move(all, oGameState.getPlayAreaCardStack(0), oGameState.getHandCardStack(0));
          break;
        case P2:
          // move P1 table stack to P2 table stack
          oGameState.move(
              all,
              oGameState.getPlayAreaCardStack(0),
              top,
              oGameState.getPlayAreaCardStack(1),
              top,
              all_at_once);
          // flip them face down
          oGameState.setState(oGameState.getPlayAreaCardStack(1), CardStateEnum.FACE_DOWN);
          // shuffle
          oGameState.shuffle(oGameState.getPlayAreaCardStack(1));
          // print results
          System.out.println(
              "Player 2 won " + oGameState.getPlayAreaCardStack(1).size() + " cards.");
          // move P2 table stack to bottom of P2 hand
          oGameState.move(all, oGameState.getPlayAreaCardStack(1), oGameState.getHandCardStack(1));
          break;
        case TIE:
          System.out.println("It's a tie, this means WAR!");
          if (oGameState.getHandCardStack(0).size() > 3) {
            // oMove.doAction(oCards1, oP1Cards, 3, false);
          } else if (oGameState.getHandCardStack(0).size() > 0) {
            oMove.doAction(oCards1, oP1Cards, oCards1.size() - 1, false);
          }

          if (oCards2.size() > 3) {
            oMove.doAction(oCards2, oP2Cards, 3, false);
          } else if (oCards2.size() > 0) {
            oMove.doAction(oCards2, oP2Cards, oCards2.size() - 1, false);
          }
          break;
      }
    }
  }
Example #2
0
  public void war() {
    FrenchDeckFactory oDeck = new FrenchDeckFactory(FrenchDeckFactory.Variant.STANDARD52);
    CardStack oCards = oDeck.getCardStack();
    oCards.shuffle();

    // Make the player decks
    CardStack oCards1 = new CardStack();
    CardStack oCards2 = new CardStack();

    // Deal the cards
    MoveCards oMove = new MoveCards();
    SingleCardCompare oCompare = new SingleCardCompare(SingleCardCompare.Ranking.ACE_HIGH);
    boolean b = true;
    while (oCards.size() > 0) {
      if (b) {
        oMove.doAction(oCards, oCards1);
      } else {
        oMove.doAction(oCards, oCards2);
      }
      b = !b;
    }

    CardStack oP1Cards = new CardStack();
    CardStack oP2Cards = new CardStack();
    StatefulCard oP1Card;
    StatefulCard oP2Card;
    while ((oCards1.size() + oP1Cards.size()) > 0 && (oCards2.size() + oP2Cards.size()) > 0) {
      if (oCards1.size() + oP1Cards.size() < 10) {
        System.out.print(" ");
      }
      System.out.print((oCards1.size() + oP1Cards.size()) + " to ");
      if (oCards2.size() + oP2Cards.size() < 10) {
        System.out.print(" ");
      }
      System.out.print((oCards2.size() + oP2Cards.size()) + ": ");

      if (oCards1.size() > 0) {
        oP1Card = oCards1.takeTop();
        oP1Card.flip();
        oP1Cards.putTop(oP1Card);
      }

      if (oCards2.size() > 0) {
        oP2Card = oCards2.takeTop();
        oP2Card.flip();
        oP2Cards.putTop(oP2Card);
      }

      System.out.print(
          "Comparing "
              + oP1Cards.peekTop().toShortString(true)
              + " with "
              + oP2Cards.peekTop().toShortString(true)
              + "...");
      switch (oCompare.doAction(oP1Cards.peekTop(), oP2Cards.peekTop(), null)) {
        case P1:
          oP1Cards.putTop(oP2Cards);
          oP1Cards.setState(CardStateEnum.FACE_DOWN);
          oP1Cards.shuffle();
          System.out.println("Player 1 won " + oP1Cards.size() + " cards.");
          oCards1.putBottom(oP1Cards);
          break;
        case P2:
          oP2Cards.putTop(oP1Cards);
          oP2Cards.setState(CardStateEnum.FACE_DOWN);
          oP2Cards.shuffle();
          System.out.println("Player 2 won " + oP2Cards.size() + " cards.");
          oCards2.putBottom(oP2Cards);
          break;
        case TIE:
          System.out.println("It's a tie, this means WAR!");
          if (oCards1.size() > 3) {
            oMove.doAction(oCards1, oP1Cards, 3, false);
          } else if (oCards1.size() > 0) {
            oMove.doAction(oCards1, oP1Cards, oCards1.size() - 1, false);
          }

          if (oCards2.size() > 3) {
            oMove.doAction(oCards2, oP2Cards, 3, false);
          } else if (oCards2.size() > 0) {
            oMove.doAction(oCards2, oP2Cards, oCards2.size() - 1, false);
          }
          break;
      }
    }
    if (oCards2.size() == 0 && oCards1.size() == 52) {
      System.out.println("Player 1 wins!");
    } else if (oCards1.size() == 0 && oCards2.size() == 52) {
      System.out.println("Player 2 wins!");
    } else {
      System.out.println(
          "WTF happened?  You lost cards!  Player 1 has "
              + oCards1.size()
              + " and Player 2 has "
              + oCards2.size());
    }
  }