/** * @param itemTemplate * @param slot * @param cgs */ private static void onItemEquipment(Item item, CreatureGameStats<?> cgs) { ItemTemplate itemTemplate = item.getItemTemplate(); long slot = item.getEquipmentSlot(); List<StatFunction> modifiers = itemTemplate.getModifiers(); if (modifiers == null) { return; } List<StatFunction> allModifiers = null; if ((slot & ItemSlot.MAIN_OR_SUB.getSlotIdMask()) != 0) { allModifiers = wrapModifiers(item, modifiers); if (item.hasFusionedItem()) { // add all bonus modifiers according to rules ItemTemplate fusionedItemTemplate = item.getFusionedItemTemplate(); WeaponType weaponType = fusionedItemTemplate.getWeaponType(); List<StatFunction> fusionedItemModifiers = fusionedItemTemplate.getModifiers(); if (fusionedItemModifiers != null) { allModifiers.addAll(wrapModifiers(item, fusionedItemModifiers)); } // add 10% of Magic Boost and Attack WeaponStats weaponStats = fusionedItemTemplate.getWeaponStats(); if (weaponStats != null) { int boostMagicalSkill = Math.round(0.1f * weaponStats.getBoostMagicalSkill()); int attack = Math.round(0.1f * weaponStats.getMeanDamage()); if (weaponType == WeaponType.ORB_2H || weaponType == WeaponType.BOOK_2H || weaponType == WeaponType.GUN_1H || weaponType == WeaponType.KEYBLADE_2H || weaponType == WeaponType.CANNON_2H || weaponType == WeaponType.HARP_2H) { allModifiers.add(new StatAddFunction(StatEnum.MAGICAL_ATTACK, attack, false)); allModifiers.add( new StatAddFunction(StatEnum.BOOST_MAGICAL_SKILL, boostMagicalSkill, false)); } else allModifiers.add(new StatAddFunction(StatEnum.PHYSICAL_ATTACK, attack, false)); } } } else { WeaponStats weaponStat = itemTemplate.getWeaponStats(); if (weaponStat != null) { allModifiers = wrapModifiersW(item, modifiers); } else allModifiers = modifiers; } item.setCurrentModifiers(allModifiers); cgs.addEffect(item, allModifiers); }
private static List<StatFunction> wrapModifiersW(Item item, List<StatFunction> modifiers) { List<StatFunction> allModifiers = new ArrayList<StatFunction>(); ItemTemplate itemTemplate = item.getItemTemplate(); WeaponStats weaponStats = itemTemplate.getWeaponStats(); for (StatFunction modifier : modifiers) { switch (modifier.getName()) { default: allModifiers.add(modifier); } } allModifiers.add(new StatAddFunction(StatEnum.PARRY, weaponStats.getParry(), false)); allModifiers.add( new StatAddFunction(StatEnum.MAGICAL_ACCURACY, weaponStats.getMagicalAccuracy(), false)); allModifiers.add( new StatAddFunction(StatEnum.PHYSICAL_ACCURACY, weaponStats.getPhysicalAccuracy(), false)); return allModifiers; }