Example #1
0
  @Override
  public void onTick(float dt) {

    // Keep time
    countdown--;
    if (countdown <= 0) {
      if (time >= maxTime) {
        time = 0;
      } else {
        time += rate;
      }

      countdown = 20;
      updateTime(time);
    }

    // Keep weather
    if (hasWeather) {
      ticksUntilWeatherChange -= dt;
      if (forceWeatherUpdate || ticksUntilWeatherChange <= 0) {
        updateWeather(weather, forecast);
        weather = forecast;
        forecast = Weather.getById(random.nextInt(3));
        ticksUntilWeatherChange = random.nextFloat() * 5 * 60;
        forceWeatherUpdate = false;
      }
    }
    if (hasWeather && simulator != null) {
      simulator.onTick();
    }
  }
Example #2
0
 @Override
 public void onTick(float dt) {
   final Random random = GenericMath.getRandom();
   float secondsUntilWeatherChange = sky.getData().get(VanillaData.WEATHER_CHANGE_TIME);
   secondsUntilWeatherChange -= dt;
   if (forceWeatherUpdate.compareAndSet(true, false) || secondsUntilWeatherChange <= 0) {
     this.sky.updateWeather(getCurrent(), getForecast());
     sky.getData().put(VanillaData.WORLD_WEATHER, getForecast());
     final Weather current = getCurrent();
     Weather forecast = current;
     while (forecast == current) {
       // When Rain/Snow or Thunderstorms occur, always go to Clear after.
       if (current == Weather.RAIN || current == Weather.THUNDERSTORM) {
         forecast = Weather.CLEAR;
       } else {
         forecast = Weather.get(random.nextInt(3));
       }
       setForecast(forecast);
     }
     setForecast(forecast);
     secondsUntilWeatherChange =
         current.getBaseWeatherTime() + random.nextInt(current.getRandomWeatherTime());
     if (VanillaPlugin.getInstance().getEngine().debugMode()) {
       Spout.getLogger()
           .info(
               "Weather changed to: "
                   + current
                   + ", next change in "
                   + secondsUntilWeatherChange / 1000F
                   + "s");
     }
   }
   float currentRainStrength = sky.getData().get(VanillaData.CURRENT_RAIN_STRENGTH);
   sky.getData().put(VanillaData.PREVIOUS_RAIN_STRENGTH, currentRainStrength);
   if (this.isRaining()) {
     currentRainStrength = Math.min(1.0f, currentRainStrength + 0.01f);
   } else {
     currentRainStrength = Math.max(0.0f, currentRainStrength - 0.01f);
   }
   sky.getData().put(VanillaData.CURRENT_RAIN_STRENGTH, currentRainStrength);
   if (hasLightning()) {
     lightning.onTick(dt);
   }
   if (getCurrent().isRaining()) {
     snowfall.onTick(dt);
   }
   sky.getData().put(VanillaData.WEATHER_CHANGE_TIME, secondsUntilWeatherChange);
 }